DayOfDoom

joined 4 years ago
[–] [email protected] 2 points 1 year ago

Yeah, it was the "Why It's Rude to Suck at Warcraft" video by Dan/Folding Ideas you're referencing.

[–] [email protected] 6 points 1 year ago (2 children)

This was a good post and I get it. Gamers are some of the most atomized, hyper-capitalist freaks on the planet. Reminds me of that Dan Olson video game essay. I showed my friend who plays FF14 it and I don't think he got the idea that was being communicated in the video about how external factors warp people's experiences with art/games and couldn't help but just comment on how people should or shouldn't raid. I felt like how you feel a bit when I was talking to him a little, and obviously feel similarly about talking politics with the masses of liberals.

[–] [email protected] 27 points 1 year ago (4 children)

Is his wife black?

[–] [email protected] 22 points 1 year ago

The little kinder-cuffs are dragging me down as I type this.

[–] [email protected] 22 points 1 year ago (1 children)

We must liberate ourselves from the chains of children.

[–] [email protected] 7 points 1 year ago

You are going to feel a million times more shut-in if you're in the city with few/no friends than where you are now.

[–] [email protected] 2 points 1 year ago

I watched it last week and it's really good. Animation's super good and the story's moderately complicated for something like this. If you like it I also recommend Taro The Dragon Boy which Takahata also worked on.

[–] [email protected] 12 points 1 year ago

Before coming to NPR in 2015, Gharib worked at the Malala Fund, a global education charity founded by Malala Yousafzai, and the ONE Campaign, an anti-poverty advocacy group founded by Bono. She graduated from Syracuse University with a dual degree in journalism and marketing.

NGO shitlib imperialism once again.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

The playdate is so stupid. I thought it had that non-backlit B&W screen and the crank as a way to be portably rechargeable by using the crank regenerate the battery and games encourage or demand usage of the crank, but it's just a fucking regular piece of shit portable computer with a crank. Stupid.

[–] [email protected] 2 points 1 year ago

My sister's boyfriend who's not super knowledgeable about geopolitical things kept calling it Pakistan the other night.

[–] [email protected] 4 points 1 year ago (2 children)

We need to stop eating pre-packaged, heavily processed foods like this. God damn. It's in everything.

 

Do not buy this.

 

Only thing that's keeping me together is that I cannot comprehend the other users of this site being more than one person, so every username is mentally ascribed to the single Other that I'm constantly doing epic battle with.

 

15,000 guns beats out 10,000 gecs by the way.

 

Growing up in Winnipeg, I was sometimes fascinated and sometimes skeptical as my dad, an immigrant Jewish railway worker with not a single grade of formal education, kept pointing out people in our North End neighbourhood he insisted were Nazis that Canada had welcomed after the Second World War.

In 1984, I indicated to the archivist at Library and Archives Canada who specialized in federal immigration files that I wanted to see records that might help me determine whether my dad was on to something. His answer: “There’s a story to tell, and you are the person to tell it.”
. . .
Ironically, just months later, after an incident suggesting that Josef Mengele, the monstrous Nazi physician who performed medical experiments on prisoners in Auschwitz, might be living in Canada, the Canadian government appointed the Commission of Inquiry on War Criminals in Canada to research and report on the issue of whether Nazi war criminals resided in Canada and, if so, who they were and how they got here.

The Deschênes Commission, as it was also called, reported in 1986 and did confirm that there were many war criminals in Canada. But a large part of its report was kept secret, and the public report, in my view, ignored the issue of why there were tens of thousands of former Nazis in Canada, including a very large number of individuals whom the Nuremberg courts after the war labelled as war criminals.

The commission report suggested a rather lazy effort by immigration bureaucrats to keep track of who they were allowing to enter Canada in the late 1940s and afterwards when labour demands seemed to trump all other concerns. My research suggests that is nonsense.

Canada’s Immigration Department after the war determinedly and successfully prevented communists and other leftists from immigrating to Canada or even visiting the country. It also determinedly and successfully prevented non-whites from becoming immigrants to Canada between 1946 and 1962. For several years after the end of the war they also successfully prevented Jews, desperate to leave deportation camps in Europe and settle in permanent homes, from coming to Canada.

 

I now think ads are good.

 

Recommend listening at 1.25x speed. Enjoyably ambles about how emptily consumerist and anti-art a lot of the discourse on games is.

I think this video is the one he's mentioning and criticizing in the video that describes parallax effects in video games in by saying parallax is good in games because "depth helps convey a believable sense of space for your character to explore, and this in turn contributes to the immersiveness of gameplay, and thus your enjoyment as a player and consumer." Blegh.

 

This one got translated last week here: https://nyaa.si/view/1724060

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