this post was submitted on 13 Mar 2024
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But what I'm really upset about is that people aren't communicating and cooperating and being respectful of each other and working together and being social and pushing back the alienation and playing and finding joy.

I'm so fucking isolated these days. This is the closest thing that I have to a social outlet. And so many people in multiplayer games just have no interest in communicating or working together, or have no interest in, like... playing in a way that supports the team and works towards a cooperative goal? Like they're playing by themselves, in a multiplayer lobby, and I absolutely do not understand it and I hate it. I don't understand why people play multiplayer games when they don't wan to play with people.

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[–] [email protected] 23 points 1 year ago (9 children)

Yes it is 100% a helldivers thing. I want to work together to complete the mission. I want to shoot bugs and bots, but i want to do so within the context of completing a mission. I tried to play five or six 7+ games tonight and ended up leaving most of them when it became clear that the players had absolutely no chance of completion. Generally there was no communication, no marking enemies or objectives, no cohesion. Helldiver's is so much fun when you have a tight team coordinating and working together. It's easy, relaxed, enjoyable. But without solid team players it frustrates me to tears. Constantly doubling back to find out why people have fallen behind, and they're fighting a bunch of bug breaches for no reason, for stuck in a battle for their life against a single charger that is no threat and they could easily just walk away from. Or people bring all strats with 5min cooldown, and then i'm doing all the at work bc i've got eat17s, because the railcannon is massively inefficient. People are just doing whatever they feel like instead of being part of a team, and the game is miserable that way. Every fight is much harder. No in a fun way, but in a very frustrating way. Problems that should be solved by players working together to use complimentary weapons don't get solved and it turns in to lots of kiting and dying instead of four people laying down solid walls of firepower like you're supposed to. People complain that high level is all kiting and it's bc they don't know how to play as a team, pick strats as a team, work together as a team. It's so frustrating.

I don't have any friends nearby, i don't get out of the house much. This is what i've got right now and i can't enjoy it bc most of the people playing at the diff level in find challenging aren't skilled enough to be at that level in the first place, and aren't team players. Everyone wants to run in four direction doing their own "i'm the main character" power fantasy. Hd1, you couldn't do that. You were screen tethered and everyone was forced to work together. No one was dropping a mech and wandering off to waste time, lives, and resources fighting bug breach after bug breach, not only being wasteful but removing a whole player from the team. And since the game relies so much on synergistic combos of strats and weapons you're losing way more than 1/4 of the teams effectiveness.

And every time i try to say "hey, we need you over here, with the team, playing the objective" i get sneers and passive aggressive comments for having the audacity to ask someone to perform their role in a cooperative game that really relies on cooperation. I'm used to herding cats in tactical shooters, but so many people don't realize they're in a tactical shooter and just want to fuck around, usually by themselves, and the game turns in to me and maybe someone else doing all the objectives while the other players fuck around. I have no idea what they're doing and why they think they should be doing what they're doing. I rarely have any trouble moving around the map, disengaging from fights, finding resources. So i just move around, and then i look back and they're not with me, they're losing all their weapons and lives and using up all their strats trying to solo some bug hole and it's just slowing everything down and making everything harder. And i don't know what to do, bc i don't want to chase them around and babysit them the entire game, i want to do the mission. But if i go do the mission myself i might as well be soloing.

The game is so much fun, so much relief from the tedium of depression and isolation, except it's not, because so many of the people playing are playing wrong. They're trying to play a casual horde shooter in a niche hardcore tactical shooter, without even considering how badly that fucks over their teammates, and when you even gently try to get them on track so the mission doesn't get bogged down you get scorn and abuse and "how dare you tell me that i can't just do anything i want without any regard for anyone else?"

I'm frustrated to tears. I hate being stuck with this as the only thing i have to do most days.

[–] [email protected] 6 points 1 year ago (2 children)

This was a good post and I get it. Gamers are some of the most atomized, hyper-capitalist freaks on the planet. Reminds me of that Dan Olson video game essay. I showed my friend who plays FF14 it and I don't think he got the idea that was being communicated in the video about how external factors warp people's experiences with art/games and couldn't help but just comment on how people should or shouldn't raid. I felt like how you feel a bit when I was talking to him a little, and obviously feel similarly about talking politics with the masses of liberals.

[–] [email protected] 5 points 1 year ago (1 children)

Dan Olson video game essay

Could you send me a link? I'd like to read it.

Someone linked me this, it's an hour and a half in depth analysis about how optimization and minmaxing and data mining turned WoW from a fantasy theme park to a number crunching exercise that required so much precision and conformity players had a mission controller and various bots and automation program telling them exactly how to play the game optimally. It was really painful to listen to because I've seen it happen in so many games, and it's awful, any goofiness or whimsy has been crushed out of a lot of games by this all consuming need, not even to win, but to just turn the game in to calculator that will spit out the biggest possible number.

[–] [email protected] 2 points 1 year ago

Yeah, it was the "Why It's Rude to Suck at Warcraft" video by Dan/Folding Ideas you're referencing.

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