nimble

joined 10 months ago
[–] [email protected] 4 points 3 months ago

It was the laptop keyboard at 7 o'clock that did it for me. It just.. vanishes

[–] [email protected] 3 points 3 months ago

You also just said it was a core feature and based on the link they provided.... it is a "high value factor" which sounds like a core feature to me.

Losing items/ progress between deaths is the difference between roguelike and roguelite as least as far as I've ever seen it used. So imo it would absolutely be a core feature since if a game has meta progression then it is now roguelite.

Oh hey what do you know, the link they provided even tells you that you're right

To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like

&

the term "rogue-lite" or "roguelike-like" has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition.

So if people need a grading rubric to understand roguelikes then if the "core feature"(aka "high value factor") you describe is not there then it is a roguelite instead. Again that sounds awfully like a core feature to me

[–] [email protected] 1 points 3 months ago

Yeah, looks like a great trip if you're in the area but definitely not something in the cards for me in the US.

[–] [email protected] 15 points 3 months ago (36 children)

Without context this isn't funny and the most i can get out of it is that it is fat shaming and/or shaming unshaved legs

[–] [email protected] 1 points 3 months ago

Reddit mods removed it but if you click the 'source' link in the post then you'll be able to watch

[–] [email protected] 1 points 3 months ago

Haven't played nightreign but i don't really see it. Resources in souls games are scarce but they aren't your lifeblood-- you always have melee attacks as a viable combat mechanism. So it's possible in souls games to ignore consumables completely. Whereas shooters your primary attacks are consumable. I think this whole "extraction" description focuses too much on the extraction element which is a plot point, not a mechanic-defining genre like roguelike, soulslike, etc.

[–] [email protected] 3 points 3 months ago

I thought this was an onion...

[–] [email protected] 5 points 4 months ago (1 children)

Yeah i think so. Tried to arrange it by making tools i use the most to be the most accessible. Also got a set of screwdriver holders so the screwdrivers are up there now

[–] [email protected] 4 points 4 months ago

Too close to home, i don't like it!

[–] [email protected] 11 points 4 months ago

Beautiful. Slava ukraini!

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