this post was submitted on 26 Sep 2023
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F-Zero 99 has proven the viability of OG FZero gameplay on for modern fans.

My thoughts:

Fans are going to say "This means you should make a new #FZero successor to FZeroGX".

I'm going to disagree.

What this actually means is you should make F-Zero Maker as a successor to Mario Maker.

The OG tracks are 2D and simple, they could very easily be hand-made by players in an editor.

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[–] [email protected] 32 points 2 years ago (2 children)

Not release a game for another 20 years. We just got one after all.

[–] [email protected] 5 points 2 years ago

When we will be next to death's door and Earth will we burn, we will have FZeroGX 99.

…but there will not be enough human being left to fill a race.

Can’t wait!

[–] [email protected] 4 points 2 years ago (1 children)

Ah, the Elder Scrolls approach

[–] [email protected] 2 points 2 years ago (1 children)

Skyrim was somehow only 12 years ago

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (1 children)

Yeah, but Bethesda recently said we're at least 6 away from Elder Scrolls 6

[–] [email protected] 1 points 2 years ago (1 children)

Their launch target in the leaks was 2026, but that was also back when Starfield was supposed to be coming in 2021.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

This little maneuver gonna costs us 3 years at least.

[–] [email protected] 10 points 2 years ago (1 children)

Why not both?

I'm happy people like f zero 99, but the f zero gx itch remains unscratched.

Scratch me, Nintendo!

[–] [email protected] 5 points 2 years ago (1 children)

to be fair, that was - bizarrely - a sega game

[–] [email protected] 1 points 2 years ago

Excellent, Sega made the Yakuza and Shenmue games too, and the F-Zero setting is canonically about bounty hunters and crooks racing as a hobby. It would make perfect sense to have Sega return to the F-Zero franchise to make an open-world game in a crime-ridden interplanetary dystopia about racing, car-chases, and punching things.

[–] [email protected] 7 points 2 years ago

There was a track maker add-on to F-Zero X for the N64 DD that only released in Japan. One cool thing they could do is put F-Zero X on the Switch N64 Online with that track maker added and if possible with online play and/or the ability to share tracks. That would be awesome.

Along with a brand new entry in the series, please. 😁

[–] [email protected] 6 points 2 years ago

Hear me out: "Grand TheFt Zero".

"Son, you can get your money back if your falcon punch that prostitute."

[–] [email protected] 6 points 2 years ago

If I were Nintendo, I'd announce that a successor to FZeroGX is in development. I'd also announce that FZero99 will be expanded beyond the original content. I myself don't really care about FZeroGX, FZero99 is a childhood dream becoming true, without knowing that this was my childhood dream, so I hope that we'll be able to play 99 for a while.

[–] [email protected] 5 points 2 years ago* (last edited 2 years ago) (1 children)

There is only so much you can do with a Mode 7 track editor. Mario Maker provides a massive catalogue of obstacles and power ups for the creator to use as they see fit, an OG F-Zero maker won't provide even a fraction of opportunities. As a standalone software it doesn't make business sense, but it could be an expansion to 99.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

You'd have to add more content, yeah - more track elements than just mines, jumps, pain-borders, wind, and boosters. Maybe some way to control bumper-spawning as a track-design element or something.

I'm now revising my idea: "Combined F-Zero + Super Mario Kart maker". 1 Mode7 track editor, 2 games, 1 product. Post the best tracks to F-Zero99 as F2P content, make the editor, track-browser, splitscreen, and SMK the paid value-add.

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

Thinking it further: Combined F-Zero + Super Mario Kart maker.

[–] [email protected] 2 points 2 years ago (1 children)

I know everyone wants the Captain Falcon GTA F-Zero, but the whole reason the franchise appeals to me is its purity as a racing game. GX pushed the absolute limits of what arcade racing could be, and there hasn't really been a non-realistic racing game since that has a skill ceiling that high. It's absolutely mind-boggling what Amusement Vision created with GX twenty years ago.

Adding vehicle weapons, RPG mechanics, or a GTA like open world would probably garner more sales and interest from average joe gamers, but doing so would lose sight of what makes this franchise great. All that is probably more likely to happen than not should there be a new installment, as much as I hate to admit.

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

I'd say vehicle weapons is right out and is the line where it ceases to be F-Zero, but I don't see how RPG mechanics or open-world preclude including racing challenges with an extreme skill ceiling. I mean, with the current Soulslike fashion trend I'd say they could market based on that, particularly with Armored Core 6 demonstrating how "RPG elements with a very low stat ceiling" works well with skill-based gaming.

[–] [email protected] 0 points 2 years ago (1 children)

I just learned about this game from this post, as an old head i just have to say whaaaaaaaat!!!

[–] [email protected] 1 points 2 years ago

Glorious chaos. The game eases you into it with a few races with only 10 or 20 computer-controlled opponents. The first true 99 race was astonishing. I like the way they have everyone abreast in a standing start, and then spread them out with a few obstacles before funneling them onto the actual track so it becomes a rolling start, but without random chance determining the start order.