this post was submitted on 20 Jun 2025
12 points (100.0% liked)

Computer RPGs

375 readers
1 users here now

Community for CRPG and other RPG discussions. Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out [email protected] for TT/P&P RPG discussions.


Rules (Click to Expand):

  1. Follow the Lemmy.world Rules - https://mastodon.world/about

  2. Be kind. No bullying, harassment, racism, sexism etc. against other users.

  3. No spam, illegal content, or NSFW content (no games with NSFW images/video).

  4. Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.


Some other gaming communities across Lemmy:


Game-specific communities on Lemmy:

Thank you to macniel for the community icon!

founded 2 years ago
MODERATORS
top 2 comments
sorted by: hot top controversial new old
[โ€“] [email protected] 6 points 1 week ago

I know it's an unfinished dev demo, but my god does combat look janky.

Also, I would love to return to the days where an RPG and an "action RPG" were two different things. Pick from a bunch of classes, choose your path through one of 3 skill trees, run around, slash enemies - that's not an RPG.

I'm not saying the last comment is related to the dev demo in any form or shape, I guess those are just some of my feelings getting triggered.

[โ€“] [email protected] 4 points 1 week ago

I'll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.

I loved the puzzle with the pattern, it reminded me of Zelazny's Amber because it's shamelessly taken from there, and I think it works well.

The best thing in the video is the music director explaining the decisions behind music design and character themes. I'm sure other games do similar things but I rarely notice them. So it's good to be explicitly told about it to be able to appreciate this aspect.