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I was recently a bit surprise by seeing video of RPG tables where everyone has a laptop, and I even saw a thread about whether GM allowing only paper sheet are reasonable

However, on my experience (and I am part of big club, so I interact with a lot of players), some GM have a laptop or tablet especially in the era of .pdf books, but most player would use only paper.

So I am curious what's your take on electronic device, is it fully banned at your table, a GM only tool, a stuff that some player may use for note taking ? Or do you use VTT technology like you would online when playing in person ?

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I'm looking for someone or some place that prints miniatures. I'd be supplying the file. I've never sent anything to 3d print and I must be awful at searching because I can't find a single site that has like a rough quote for minis. Of course I understand they would give me a different quote once I supply a file, but so far I have absolutely no clue on what to expect. $20? $150? Do you get a better deal if you print multiple items? Does it matter if they're different or all the same?

That, for starters. Next - what material should I be getting these prints on?

What resolution/parameters do I need to keep in mind for my files?

Does anyone have any recommendations for Australia?

Thanks

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The Daggerheart license ("Darrington Press Community Gaming License") contains several questionable clauses.

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I created extradimension.al after the party member who was tracking our bag of holding didn't show one session, and we had no idea what we had. It's got all the 5e items released under the OGL built in, and it's built with websockets so any items added or removed are seen in real time by everyone around the table.

Let me know if there's any features you think would be useful, I'm keen for feedback - especially if you give it a try with your playgroup.

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I hope this kind of promo is allowed here. If not, just let me know

After a short discussion over in RPGMemes, we came to the conclusion that Lemmy is missing a community to discuss your works in progress and get feedback so I opened one and started posting what I'm working on.

Give it a look, leave some feedback on the stuff that's already there and add your own, no matter if it's something you're working on or a question.

[email protected]

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It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.

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if you’re looking for a higher level, beer and pretzels dungeon for Shadowdark, I’d look no further than Chateau Amongst the Stars.

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I only watched parts of the Critical Role stuff but I believe they never released a session zero?

Also, Daggerheart is newly released so it might be interesting just because of that.

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Welcome to the Underdark City!

Mostly residential buildings sprinkle this neighborhood, with the exception of a temple to the Spider Queen, a prison, a bathhouse, an inn, and some artisan stores.

This map pack features Shadowfell, Hell, Haunted, Aboveground, and Mushroom variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.

Download the map for free here.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

So a friend of mine does a lot more DMing than I do and they asked me if I knew about a digital battle map where they could have movable tokens to keep track of effects, position, terrain, and HP more easily. We talked a bit about how it should function and agreed on this basic functionality:

  • Square grid with the ability to colorize squares to draw terrain, walls, obstacles, etc. It's 100x100 squares, we agreed that'd be enough.
  • Movable tokens with name, HP, and initiative attributes.
  • A sidebar with an overview of the tokens sorted by their initiative.
  • Automatic handling of effect duration. So if you correctly press "next turn" every time, it should automatically count down the duration of every token's effects.
  • Save and load the full map state in case a battle is split between sessions or you want to prepare the battlefield beforehand.
  • Tablet support.

I incorporated this and thought that maybe some of you might either have recommendations for a system that is better than what I've made here, or want to use it too. If you're interested, you can try it out here: https://illectrility.github.io/mapify/

It's currently in a state where my friend and I agree it's all we personally need, so I probably won't be adding more features in the near future.

Edit: I'm aware that it doesn't properly scale on smartphones. That's because it's not intended for smartphone use and I can't be bothered to implement proper smartphone scaling because it would be huge hassle and neither I nor my friend would use it.

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cross-posted from: https://lemmy.blahaj.zone/post/26486013

I really like this system, let me know if you guys want to see more of it!

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

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@rpg Ttrpg in the night-time econonmy: where can a group get a table in public at night?

https://dozensanddragons.neocities.org/75

(Experimental cross-posting to lemmy. Hi lemmy!)

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My girlfriend is really slow at text roleplaying. It’s been getting worse, and today we got mad at her because we went two hours in her game without any plot happening during a session where everyone was in voice call.

Do you have any advice for her on how to improve the pacing of her game?

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Can your players cross this bridge before it comes crumbling down? Welcome to a stone bridge that stretches across a wide and deep ravine, where falling would mean certain death. A natural event, monster, or the power of time has caused this old bridge to come crumbling down.

This phased battlemap features 6 phases that depict a crumbling bridge across a wide ravine filled with fast moving water. The map depicted above is the 5th phase of this encounter.

I have also made 6 additional variants including Desert, Dwarven, Hell, Underdark, Winter, and No Bridge.

You can view the entire encounter here.

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