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I believe it. I've had access to a ps5 devkit and UE5 in the past.
What I don't believe is that they can actually run a full-fledged game on the same hardware at the same level of fidelity
Interesting thing is, they never claimed they can 😀
I am not even sure how far along they are with the game, so maybe they aren't in a position to talk about performance and visual fidelity, but this is going to make people think this is how Witcher 4 will look and run.
No one has been doing that kind of claims directly since... TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.
Yeah... I was going to say this can blow up on their face if the game isn't that good, but even when it happened with Cyberpunk 2077, they still made tons of money, and everyone seems to have forgotten that it ever happened, so maybe it won't really matter to them.
Well damn I know it's just footage of a tech demo so there is a lot that can happen still and Ciri was definitely not controlled live (as they tried to make us believe if you watched the full event. Like seriously, who's going to believe you when you slice up a horse and voxelize trees? Holding the controller on stage was just corny, sorry guys) BUT it looks amazing! I especially loved how they showcased some of the technical details. I really didn't think it would impress me this much because they showed way more about a game that's probably years away from release than I ever anticipated. And again, a lot can still happen and go wrong but I would lie if I said I wasn't hyped already. Mission accomplished I guess.
That's not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it's stupidly easy to "ship" it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.
Source : have worked on UE5 games
The presentation looks too fluid. I don‘t see any room or reason to use a controller live on stage there other than to pretend. The entire thing looks scripted through and through so why would you even make Ciri controlled live there? Feel free to send me time codes where the camera itself actually looks like it‘s controlled by the guy behind the pult, though. I can‘t see anything. It looks like a normal tech demo with preselected inputs to me and I see no reason why they would give the guy control over anything.
parts of the demo could be player controlled
Ugh, I can already tell this is my deadline for my getting a GPU upgrade.
Hopefully the switch to a third-party engine means I won't have to wait a year after release like I did with CP2077. I imagine this game has to be super important to Epic.
Only relevant thing from this is to see Skellige, prettiest part from TW3
This is in Kovir.
Good to know. Another cool nordic region.
Skellige is celtic, not nordic. Think Ireland/Scotland rather than Norway/Sweden.
Skellige is a combination of Celtic/Scottish and Viking culture
It's a mix, even if the names are more celtic, the culture is inspired by norse culture. CDPR initially considered having the people of Skellige speak Norwegian.
But Skellige is known for the drakkar(longships), that's nordic no?
Aye, but also Celtic because of Nordic influence.
https://en.m.wikipedia.org/wiki/Up_Helly_Aa
If you click this link and scroll down to the gallery you can see what are essentially Viking longships but in a Celtic nation.
Celtic and Nordic cultures have a lot of similarities because of geographic proximity but they're also distinctly their own.
TIL
Skellige was very clearly heavily Nordic inspired. Ragh nahr Roog?
The Scottish Hebrides have changed hands between Celtic, Norse, and later Scots ownership multiple times. The area has a smorgasbord of cultural influences.
Skellige is similar, it's Celtic with a huge slathering of Nordic, but still ultimately Celtic at the end of the day.
Surely digital foundry will find improvements but to me this doesn't look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing
Have you gone and looked at what W3 looks like recently? It's not a bad looking game by any stretch but this still looks significantly better imo. The vegetation density definitely looks way better, as well as the lighting.
I've been replaying W3 and I agree. This looks quite a bit better in terms of foliage density and character detail. W3 still looks great though.
I've been playing it the last week
I'm sorry, but you are blind, if you feel this way.
What does it matter what it was running on? This looks pre rendered and anything pre rendered will look good even on a potato. Case in point Blizzard’s old pre renders in warcraft and diablo.
Don’t get me wrong, i’m excited for new witcher, just be realistic on the requirements. I’d rather not have another cyberpunk ps4 fiasco.
It's running in real time.
Well it is so you know you're going to get something similar if you own a ps5