I mean, they didn't even tell their European allies. This was clearly something they were able to to alone, and for strategic and political reasons, needed to do fully on their own. Kudos to them! ๐
ticho
I spent many hours as a kid playing X-Wing.
And it was many hours before I somehow learned that you can actually configure your ship to regenerate both lasers and shields (at the expense of max speed) - until then, I thought I simply have limited ammo, and was frustrated as I was unable to finish a single mission because I always ran out of pew-pew. :)
This could be fun once it's finished.
I kind of liked the first one, for a few hours. After that, I remember thinking there is no meaningful progression, or motivation to keep playing, and I never returned to it.
I also remember thinking that the mechanics are enjoyable, but they need an actual game on top of them, instead of a tech demo. Hopefully this is that game. :)
I second this - things that someone might look for - for a simple reason: OSM will always need more people mapping, and if the maps are useful to more people, more people will use it and recommend it to their friends. And a small portion of those users will eventually become mappers. Some of those will even form or join a local mapping community.
So the more useful info there is, more mappers will come, and the feedback loop will take care of the rest. :)
I mean, the iD editor has "Local Knowledge" as one of predefined options for changeset sources. This is just that, except... less local. :)