kattfisk

joined 2 years ago
[–] kattfisk -2 points 4 months ago* (last edited 4 months ago)

Pretty much all Germans with any experience post WW2 were in some way nazis. As I understand it, you had to be a party member to hold any important job.

Something like an actual true NATO-nazi conspiracy is how nazi chief of staff and war criminal Franz Halder ended up avoiding the Nuremberg trials and working with the US Army Historical Division and the coming founder of the CIA to create the myth of a clean and non-political Wehrmacht.

But any reasonable person will understand that that was an enemy-of-my-enemy kind of deal. (We all know NATO are secretly Islamists as proven by Operation Cyclone.)

[–] kattfisk 5 points 5 months ago

I think the simple answer is that DnD is a game focused on combat, so it'll have a lot of cool hostile creatures, while Lord of the Rings is focused on exploration and drama, so it'll have a lot of cool places and friendly creatures.

But when I compile a mental list of all the fights in LotR + The Hobbit, they do feature quite a varied assortment of monsters. Trolls, orcs, spiders, a dragon, a balrog, wargs, nazghuls, ringwraits, wights, the watcher, olifants. Then there are the non-hostile monsters like ents, eagles, ghosts, and shape-shifters.

So I'm not sure the enemy variety in DnD is that much greater in relation to the amount of time spent fighting.

[–] kattfisk 5 points 5 months ago* (last edited 5 months ago) (2 children)

I've mostly read the new PHB, but I feel like the clarity of the updated rules make it obvious how needlessly confusing much of original 5e was.

Sure, charging full price for what is mostly rephrasing and polish does feel a bit rich.

But refusing to give the new edition it's own damn name makes my blood boil. Trying to explain to my players that while most parts of fifth edition is compatible with fifth edition, some parts of fifth edition is actually not compatible with fifth edition, has significantly shortened my life span.

[–] kattfisk 3 points 5 months ago

I have no idea if this is true, but it certainly fits the very strange vibe of the game.

It's like how I would imagine the most violent cops see the world.

All people are awful. Every criminal is a heavily armed, highly trained, fearless lunatic, who does not care if they live or die, as long as there's a tiny chance they can hurt more people. Civilians are uncooperative, ungrateful, and suicidal.

Every deployment, no matter how routine, will likely lead you into an ambush by dudes with assault rifles.

Avoiding bloodshed is almost impossible and even trying is likely to get you killed.

[–] kattfisk 1 points 5 months ago

The game has some of the strangest bugs.

The last time I tried to play, I had no UI at all, but only in multiplayer. It worked fine in single player, but if I joined or created a multiplayer game, the whole HUD was just gone and nothing could make it appear.

That's really the only time I've tried to play it since 1.0, and I'm not going to blame them for bugs in early access. But loosing the mission after the last civilian (Daniella Voll) managed to trap two officers in a bugged closed and slap us to death was as infuriating as it was hilarious.

[–] kattfisk 1 points 5 months ago (1 children)

Never found even harvesting to require more than the occasional puff of smoke. But we had Buckfast, and made sure to replace the queen of any aggressive colony. Maybe you have more aggressive breeds.

[–] kattfisk 1 points 5 months ago (1 children)

Looking around there does seem to be people who use tobacco. I guess poisoning the bees probably makes them more docile 😅 Still a bad idea though

[–] kattfisk 1 points 5 months ago (6 children)

This sounds strange. You really don't want to make them abandon the hive. You want to disrupt the hive as little as possible.

[–] kattfisk 6 points 5 months ago (3 children)

I don't believe they'd use tobacco, as nicotine is especially toxic to insects (and has a long history of being used as an insecticide).

Beekeepers burn paper, woodchips, or really anything that burns well that they have on hand (that isn't toxic). Source: Have used smoker while handling beehives.

[–] kattfisk 1 points 5 months ago

I honestly feel that the motivations for someone from a happy home are often better. They are people who want to adventure for some very compelling reason (that you are forced to come up with). They are invested in the world, with things to loose, things they want to accomplish, loved ones to threaten, history and interests they want to share etc.

[–] kattfisk 5 points 5 months ago (1 children)

If you actually look into it, the original accusation was completely made up.

Even if it had been true it would have been a storm in a teacup. An incredibly tiny indie developer had their lover write a positive article about their incredibly niche indy game. Who gives a shit?

Gamergate was a psyop to politicize young white males by making them believe their hobby was under attack by feminists. It was largely created by Steve Bannon through Breitbart News and its editor Milo Yiannopoulos.

The ongoing "culture war" is not an accident or an emergent fenomenon. Powerful figures have worked long and hard to bring about fascism.

[–] kattfisk 3 points 5 months ago (1 children)

I could change it in the settings. I just hadn't used it in a long time and it took me a bit to realize that this default was why I suddenly had trouble telling the tools apart.

But if the differences are that big I'm probably still on 2. Looking forward to seeing what 3 will bring then :)

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