colourlesspony

joined 2 years ago
[–] [email protected] 10 points 6 months ago

I love the look of the demo render.

[–] [email protected] 4 points 7 months ago

OMG I needed this tip. It's so frustrating when I type a string without quotes and then try to add them later.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (1 children)

I had a look at the python style guide and it is up to the user to pick one. I use double quotes because that what I learned and never felt the need to change it.

[–] [email protected] 8 points 8 months ago (3 children)

I feel like the problem is Blender and Godot have different needs when it come to models. Godot is real time and blender is slow but far more capable in what it produces. It would be extremely difficult to make a new format that can handle both use cases. I think what we really need is a "best modeling practices guide" for godot/gamedev. My biggest issue when I never know what will work and what doesn't. I don't think we need a new format just more documentation and guides for modeling in blender for gamedev.

[–] [email protected] 10 points 8 months ago (1 children)

Nice! I bet you could plug like six wall warts into that thing.

[–] [email protected] 17 points 8 months ago* (last edited 8 months ago) (4 children)

I recommend clear safety glasses. Especially if you live someplace dry. You don't want dust or insects in your eyes. I hit a palo verde beetle once and it almost knocked my glasses off my face.

[–] [email protected] 7 points 8 months ago (4 children)

lol, no but some already cut out the catalytic converter.

[–] [email protected] 2 points 8 months ago (1 children)

I love the colors and lighting!

[–] [email protected] 5 points 9 months ago (1 children)

Awesome! I voted early in person last week. It was super easy.

[–] [email protected] 2 points 9 months ago

Just a guess but Gold barbs and a blue angle fish.

[–] [email protected] 4 points 10 months ago (1 children)

I'm really excited for this headset! It's kind of a bumer that it only works with nvidia cards. Also, $1900 is a super brutal price point.

 

Bonus Pics:

 

TLDW: To have g, r, and s blender hot keys in godot 4.2 click Editor --> Editor settings --> search for "begin" --> use the Plus symbol to set "Begin Rotate Transform" hot key to r, then "Begin Scale Transform" to s, and "Begin Translate Transform" to g. My favorite thing not mentioned in the video is that constraining also works. So you can press r then x and rotate in the x axis or g shift y and translate on the x and z axis.

 

Getting a werid error when trying to upload a picture. https://imgur.com/mHoB4Ng

 
 
 

Bonus pics:

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