Yes, I've been bothered by VRR flicker on my OLED monitor (LG 27GR95QE) since I started actively gaming on it with my Linux build a couple months ago, it was never an issue with consoles for me.
I'm on KDE FWIW, and the flicker is more pronounced during games with mouse cursor on screen afaict. I can't compare to Windows.
I think VRR flicker is less of an issue when running games within a gamescope session, but it's not ideal either.
any1th3r3
Backloggd works great for me because I want both game/library tracking and user reviews, including my own once I finish a game. If someone only cares about the former, backloggery.com is probably just as good.
I'm finding it hard to stick to one game in particular these past few days (weeks?).
I've been going back to my play through of Divinity: Original Sin 2 and I find the story is getting somewhat less interesting after reaching the second to last act/location (and fights are less challenging now, which isn't as fun imo).
I've also been playing a bit of Star Wars Jedi: Fallen Order and it's more appealing than I anticipated - I'm just annoyed by recurring shader comp and loading stutters on PC...
I'm kind of in the mood for a shorter game, but my backlog is far too dense to pick anything easily.
Congrats! That's absolutely what I found most exhilarating with Expedition 33 gameplay-wise, being able to defeat much tougher enemies with a mix of persistence and parrying/dodging - that was really rewarding imo.
Excuse la vidéo en Anglais (pour rester dans le cadre des jeux), mais c'est possiblement lié à l'« effet de simple exposition », un peu comme ce que Skunk explique.
Great, I've sent you a message :)
Probably the best soundtrack I've heard in a video game, period. He talks about composing for the game here (and likely in many other outlets).
I picked up Fire Emblem: Path of Radiance (again, but I lost my save file, so I'm starting over).
It was that or Genealogy of the Holy War, but I'm going with the "easier" of the two first.
Same dev then, Funcom
Setting a high refresh rate is somewhat of a given, but won't negate anything which VRR helps with - screen tearing. If you're always playing with VSync on and getting constant frame rates, that's not an issue, but that's also far from the usual experience.