Zulasas

joined 2 years ago
[–] [email protected] 2 points 4 weeks ago (1 children)

Yeah, same for my friendgroup. We're starting to use TS6. It supports screensharing now, but sadly it's only P2P. But the selfhost server software is in the works.

[–] [email protected] 2 points 4 weeks ago* (last edited 4 weeks ago) (3 children)

Sadly the video chat feature is not being worked on and it is also not planed for the forseable future.

[–] [email protected] 3 points 1 month ago

The mobile app is still based on a (very) old Teamspeak version. Good for voice chat, unusable for everything else.

Screensharing also works via P2P in a "screenshare" chat. That way you can already use it while being on selfhosted servers. Complete selfhosted support will be added in later updates though.

But yeah, there are indeed no text only rooms.

[–] [email protected] 24 points 1 month ago* (last edited 1 month ago) (3 children)

Revolt doesn't support screen sharing. The feature request on Github already existed for multiple years and the last update is "Probably won't happen in the forseable future". That's why Revolt isnt a viable screenshare alternativ for my friendgroup.

The newest Teamspeak version finally supports screensharing and works okay. We are using Teamspeak since forever and only used Discord for screensharing, but we will switch fully to Teamspeak once they added hardware acceleration support to the screenshare function.

[–] [email protected] 6 points 2 months ago (1 children)

I've read that only the graphics are being done in UE5. The original Embryos is apparently still running in the background for everything else.

[–] [email protected] 11 points 5 months ago (1 children)

The Resident Evil 4 Remake also doesn't start with 24H2, there's is a workaround to make it work though. Need to delete the CrashReporter.exe in the game folder.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Hey. I gave my LED version with the Elec Sticks to a friend of mine, as I bought myself an OLED Deck.

I really liked them though, as there is almost a 0 deadzone and (more importantly) a round one.

My friend also likes them, as he didn't want me to switch them back to the OEM sticks.

[–] [email protected] 1 points 2 years ago

Tried that with mine. Sadly the square zone didn't change. Strange

[–] [email protected] 6 points 2 years ago

Gamescope is just the compositor that the Steam Deck uses to display the game for you. When you use the FPS limit in the "..." menu, you lock the fps via gamescope.

[–] [email protected] 1 points 2 years ago

Same problem here. Did kbin.social get deferederated from lemmy.world?

[–] [email protected] 3 points 2 years ago (3 children)

The soldering is super easy, as it's only a small cable. I'm pretty sure that anyone who is able to open their Steam Deck can also solder that without any problems.

[–] [email protected] 1 points 2 years ago (3 children)

Yeah, I don't feel any difference. The stick cap stays the same, as you need to reuse the stock ones.

 

Bought the GuliKit Hall effect sensors sticks as soon as they released. Loved the (almost) zero dead zone and their drift resistance.
But I quickly realized, that the GuliKit sticks have a square ouput zone, which makes them borderline unusable in first person games, as they reach their max output way before they reach their physical movement limits. That makes aiming horrible.

Yesterday I found out that a new player has entered the Hall effect stick game, Elecgear. I ordered them and put them into my Steam Deck, as they have a circle zone, the same as the original OEM sticks do. They feel SO much better because of that.

So If you want to change your sticks, I highly recommend the Elecgear ones over thei GuliKit counterpart.

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