ICastFist

joined 2 years ago
[–] [email protected] 2 points 2 hours ago

I was not ready for that knowledge, yet I am thankful

[–] [email protected] 4 points 3 hours ago

Yeah, I'll just buy a 3rd party joycon if it's supposed to drift anyway, at least they last a bit longer and cost much less

[–] [email protected] 2 points 3 hours ago (3 children)

god loves pedophiles

[–] [email protected] 8 points 3 hours ago

Fake: It's a feel good story posted on 4chan

Gay: it made me cry

[–] [email protected] 1 points 3 hours ago

Oooohhh, never knew about that tool, looks awesome!

[–] [email protected] 3 points 3 hours ago

It's interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through

[–] [email protected] 3 points 12 hours ago (3 children)

Got a link for that "tard wrangler" greentext? Sounds like a interesting read

[–] [email protected] 2 points 12 hours ago (1 children)

Eh, debatable. I've played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn't "the best" or "incredible" by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).

Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server

[–] [email protected] 1 points 13 hours ago

The first space exploration game without space or exploration

[–] [email protected] 2 points 13 hours ago (1 children)

Sounds like the Onslaught mode of UT2004 and 3, though more strategic, especially with the classes

[–] [email protected] 5 points 1 day ago

As a kid, I loved making the lemmings fall just the right height that they'd get stunned for like a second before getting up again. Tricky when just a few extra pixels would make them splatter and die

[–] [email protected] 6 points 1 day ago (1 children)

Only if my work pays for the electricity and water bills, because keeping a warm shower running for an hour will skyrocket those costs

 

Make your own with the template! - https://i.ibb.co/dw6X2ncB/lemming2.jpg

 

Make your own with the template! - https://i.ibb.co/dw6X2ncB/lemming2.jpg

 
 

I've been thinking about some games that can be done in order to get people drawing, mostly as a means to give some variation to kids I've been teaching.

So far, I've found/thought about the following:

  1. I go through body parts, one at a time, like "torso". Everyone draws it. Once done, they pass the paper to another person, then I state another body part, rinse and repeat until it's fully done
  2. One person has to describe a thing or creature without naming it, everyone else has to draw according to what's being described
  3. Give them 3 lists, one of "who", one of "where" and one of "doing", where they pick one option from each and have to draw it, so others have to figure what it is. For instance, "(Who) Medic / (Where) Space / (Doing) Playing games with friends"

What else would you suggest?

 

Police refuses to talk about the reports of Padawan screams

 

In case it doesn't load - https://i.ibb.co/XxrVRkwQ/BEANS.gif

 

No need to name names or sources.

Mine has to be some dude that insisted that advertising is a "30,000 year old technology"

1474
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

SOURCE - https://brightwanderer.tumblr.com/post/681806049845608448

Alt-text:
I think a lot about how we as a culture have turned “forever” into the only acceptable definition of success.

Like... if you open a coffee shop and run it for a while and it makes you happy but then stuff gets too expensive and stressful and you want to do something else so you close it, it’s a “failed” business. If you write a book or two, then decide that you don’t actually want to keep doing that, you're a “failed” writer. If you marry someone, and that marriage is good for a while, and then stops working and you get divorced, it’s a “failed” marriage.

The only acceptable “win condition” is “you keep doing that thing forever”. A friendship that lasts for a few years but then its time is done and you move on is considered less valuable or not a “real” friendship. A hobby that you do for a while and then are done with is a “phase” - or, alternatively, a “pity” that you don’t do that thing any more. A fandom is “dying” because people have had a lot of fun with it but are now moving on to other things.

| just think that something can be good, and also end, and that thing was still good. And it’s okay to be sad that it ended, too. But the idea that anything that ends is automatically less than this hypothetical eternal state of success... I don’t think that’s doing us any good at all.

 

Title, mainly aimed at a Blackberry 9800

 

I once had the Japanese version of Digimon world 2 for the PS1 and I remember it having a separate game mode that, by default, would put you in an arena with Metal Greymon vs Were Garurumon. For whatever reason, the fight played fully automatically, no input needed, but if you messed around with buttons, you could sometimes change the attack of M.Greymon to the breast missile. After the fight was over, you'd be thrown back at the main menu.

I've never seen anyone comment on it and even searching right now doesn't show any results. So, does anyone know what it was supposed to be and how to "properly play" it? Cutting room floor only mentions that western releases completely removed all compatibility with the Japanese gadgets and graphics related to that

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