I used to play large scale milsim games and you could always tell when someone was new because they'd do that. And then the established players would snap out "Infantry patrol, 12 guys, light weapons, heading 120, 350m, moving right to left. squadlead should we engage? Over."
And thennnnnnn someone would start playing goat noises over the command channel....
We didn't use actual military comms protocols, but a very simplified versions with the same basic idea - Make it clear who is talking and who they are trying to speak to. State your message in a format that's readable and reasonably standardized. Indicate when you're done speaking and the channel is clear. Then shut up!"
Probably the two most common sends were someone yelling "Open mic! Open mic!" when someone was blaring static or eating cereal directly in to the mic, and leaders yelling "check! Check!" over and over to try to get people to stop shitposting on main and clear the channel so the leaders could say something important. I think it was equivalent to tapping the squelch button.
It worked pretty well for years but as numbers in the group fell off and hte people who remained were more interested in action movie stuff than milsim our discipline went to hell and comms followed, turning in to a semi-usable mess.
I actually don't know. Are King Giddorah's heads separate individuals?
Do we have a Godzilla knower here?