this post was submitted on 25 Jun 2024
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cross-posted from: https://hexbear.net/post/2843304

So, I'm pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?

If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?

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[–] [email protected] 4 points 1 year ago

I've done modding for Paradox games (never something for the public, but just for myself), and I've done game dev in Godot. I'd say modding of Paradox games like Stellaris is a lot more convenient. There are guides, too, and the lua scripts you will be working with are relatively intuitive in my opinion. Another advantage is, that you may have an easier time to gain an audience and feedback, as it already builds on something that has a lot of people playing it. But that is no guarantee, admittedly.

[–] [email protected] 3 points 1 year ago

you're on the right track - I don't know how Stellaris modding works, but modding (if modding tools already exist) is easier than coding a simple indie game.

[–] [email protected] 1 points 1 year ago (1 children)

That definitely used to be true back in the day, especially for a game with developer mod support.

These days....actually I'm not so sure. There are just so many free resources/assets, and tutorials now with Unity and Unreal. Depending on what you actually want to accomplish/create/learn that might actually be the better path to go down.