I've done modding for Paradox games (never something for the public, but just for myself), and I've done game dev in Godot. I'd say modding of Paradox games like Stellaris is a lot more convenient. There are guides, too, and the lua scripts you will be working with are relatively intuitive in my opinion. Another advantage is, that you may have an easier time to gain an audience and feedback, as it already builds on something that has a lot of people playing it. But that is no guarantee, admittedly.
this post was submitted on 25 Jun 2024
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you're on the right track - I don't know how Stellaris modding works, but modding (if modding tools already exist) is easier than coding a simple indie game.
That definitely used to be true back in the day, especially for a game with developer mod support.
These days....actually I'm not so sure. There are just so many free resources/assets, and tutorials now with Unity and Unreal. Depending on what you actually want to accomplish/create/learn that might actually be the better path to go down.