this post was submitted on 10 Jul 2025
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What is PbtA? Well, the Baker's definition:
Is Daggerheart inspired by Apocalypse World? I think so: Meguey Baker co-authored Apocalypse World and the post-apocalyptic "Motherboard" campaign frame in Daggerheart. I would be surprised if Mercer would not have credited PbtA somewhere. If Darrington Press would like to, Meg and Vincent would probably approve with the "PbtA" stamp.
It doesn't use the "2d6+stat" role mechanic but that is not essential just like all the other game mechanics.
I'm sorry. This is probably not very helpful. Maybe a more precise answer could be given if you ask how it diverges from "Dungeon World" or some other PbtA game you know.
That's cool, I didn't realise PbtA was such a broad term in its own right. I've played a little Dungeon World and others, but not enough to know the background of all that.
Compared to Dungeon World, the Hope/Fear counters are a difference.
I'm not sure where they got it from. To me it seems somewhat like Fate points.
Dang. That's a cool dice mechanic. I must be spoiled with ORE, but it feels like a lot of work to get one dice roll out of the way. It doesn't bog things down, do you find?
Youtube interview of Mercer about the Hope-Fear mechanic.
I had no chance to try it myself.
I get it now. I like the idea of having a visual build-up of threat stemming from dice rolls.