twocupsofsugar

joined 4 months ago
[–] [email protected] 6 points 1 month ago

I generally agree, I only really hack consoles that aren't being supported anymore, but I don't like how over-reaching the end user agreement is sounds like it's likely to be abused

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

i've got all my stuff in google docs and tumblr. I really need to get around to organizing the chicken scratch of notes i have into something presentable. I've considering making my own website but, I'm kinda lazy and fiddling with code is not my thing so my desire to make is pretty low.

[–] [email protected] 40 points 2 months ago

tbh, this look good. very refreshing. Just add a mango slice to be the cheese

[–] [email protected] 2 points 3 months ago

I definitely lean more towards architect and philosopher type. I think of a concept for my setting and think hmm, how would people react if this was true considering the history. I've yet to take the time to start writing a story so i might be more than that.

[–] [email protected] 15 points 3 months ago (2 children)

tbh in the world we live in i think we all need a bit of therapy. But relying on your partner exclusively for that is a bad idea in the long run. They can offer their support but at the end of the day they can't fix you and they definitely don't have the skills to guide you.

[–] [email protected] 3 points 3 months ago

I've definitely shied away from posting anything on my own projects as engage on those sorts of things tends to be incredibly low even when art is involved and tbh i do this as a hobby not a job so I'm not really that dedicated on making my own work overly presentable. I've found I generally prefer to have discussion on a specific topic rather than a share your own idea type prompt. So for example, what would art be like for a telepathic species be like? ect. At least that generally the stuff i prefer to interact with most of the time.

[–] [email protected] 6 points 3 months ago (1 children)

I've played a session once a few years back, but work commitments took me out of the game. I'd like it again its hard finding a group for any game that isn't just 5e or patherfinder

[–] [email protected] 27 points 3 months ago (3 children)

I also think gaming now a days just feels different and not in a childhood wonder sort of way but a walking into an obscure bookstore kind of way. Social media makes learning about a video game way too easy. Spoilers are hard to avoid and the more people talk about a game the less novel it feels. I didn't spend much time on forums as a kid so most games i learned about was via word of mouth or from demo disks. I'll never forget my first play through of Halo 1 on the OG xbox. Played it coop with my bro. Was completely scared shitless when the flood was introduced. No one told me there were zombies in my shoot man game. Like no one talked about it. Good times.

[–] [email protected] 12 points 3 months ago (2 children)

a lot of what makes old game have that charm isn't just having the good pixel art but also matching the system sprite design, color pallet and replicating the imperfect displays of the time. Which the last is the one i think tends to be forgotten about a lot. Of course not all games are trying to replicate a style but more like a general vibe.

[–] [email protected] 45 points 3 months ago (5 children)

i just want pressure sensitivity that actually works, GIMP used to be my go to for art stuff in the past, its a shame to see that it hasn't really improved much over the past decade. I've switched completely to Krita, better overall software

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago) (1 children)

I've approached this with my own aliens, a species which can routinely live to 1,000 years due to advancements in medical technology. Their average life span in generally between 700-800 years so a long time. For them technological development didn't actually move slower in comparison, as there's a lot of factors that goes into developing tech with the environment, locale economics, and geopolitics playing a much larger role in general. But one thing of note, because they live so long this gives them the opportunity to become skilled in a variety of trades in comparison to other short lived sophonts which means they tend to prefer technology that's more geared towards increases in individual productivity and self-sufficiency than say mercantilism or mass commerce.

I'd imagine generational differences would be pretty extreme if they developed so quickly. Early cultures didn't really have a concept of futurisms or progression, life was cyclical. If tech advancement was faster and occurred over the course of a single generation, this greatly changes their perspective of religion and the world around them. The idea of "progressing" might flavor their words perspective much earlier in their history than with us. I'm still developing this part for my own aliens

 

Ink and Marker, Still learning how to use markers

 

I'm working on making my own ttrpg, a mystery action game where you play as a Psyker , think a combination of Call of Cthulhu and earthbound. The setting is suppose to be sort of a kitchen sink encompassing almost every type of supernatural entity or phenomenon and I'm struggling to come up with an origin and general vibe surrounding magic and witchcraft. I want it to be distinct from psionics with the two not encompassing the same abilities while at the same time making magic useful and interesting in case players want to interact with a potential magic system.

As of right now, most abilities i can think of can easily be done with psionics in some way so what would you say are some distinctly "magic" like abilities that you generally don't expect psionics to be able to do.

 
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