VSCode with Go language support: removes unused variable on save "Fixed that compilation bug for ya, boss"
treechicken
joined 2 years ago
"Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks"
I really liked Spirit Tracks.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
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Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.