supersquirrel

joined 2 years ago
[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

No judgement, addiction is a serious thing but...

I also realise I'm giving a lot of time to games that, if only I could manage my time better I could give to much more worthwhile things, like helping people out in the world. So a month ago a few life circumstances came together, and I've signed up for a new education course. Rather than cope with all the new stresses of that at the same time as possible gaming withdrawal symptoms, I figured I'd give up the games completely, a month early. (And doomscrolling too, but that's proving harder... proving it's also addictive to me more than I wanted to admit!)

This doesn't strike me as a healthy perspective on yourself

Check out these videos by Dr. Rachel Kowert

https://m.youtube.com/watch?v=LpCuWV_BD38

https://m.youtube.com/watch?v=6wjfoIbydLU

My point isn't to refute your concern for your addictive tendencies with regards to video games but rather to gravely warn you that your fear and self doubt (which are valid) will be preyed on by a whole cottage industry of shitty people selling you fake solutions until you learn the actual science with regards to humans and games (digital or not) from people like Dr. Rachel Kowert.

[–] [email protected] 2 points 1 day ago

Crow Your Enthusiasm

[–] [email protected] 1 points 1 day ago

Well, you should seek /s

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago) (3 children)

Why don't they have any APCs? What was causing them to lose them at such a high rate? Surely if they produce more of them, they won't lose them again to the exact same battlefield tactics.

Because they have resorted to throwing large numbers of armored vehicles at a foe that has innovated with new technology far better and has large amounts of foreign military help especially along intelligence and target acquisition tactics.

The reality is that in Ukraine, the drone and artillery concentration is such that armored vehicles aren't effective. What is effective is having small agile units that can advance before the enemy can direct fire at them.

This could not be further from the truth, I can link plenty of sources to this but no armored vehicles are just as important as they ever have been and you are falling prey to shallow popular mechanics style future war hype pieces if you think that drones and artillery make armor obsolete.

To point out something basic, the reason Ukraine hasn't been able to make decisive use of the 30 or so abrams and 30 or so leopards main battle tanks they were given (which is actually quite an intimidating number of tanks given that these tanks eat Russian tanks for breakfast, well actually usually for a midnight snack...) is that Ukraine hasn't until recently had the necessary artillery to support an armored assault outside the context of decisive air power (which Ukraine also doesn't have).

The thing people often don't realize about main battle tanks is they are much more vulnerable to infantry than one would assume, even when the infantry opposing the tank don't have the means to directly destroy the tank. Tanks must either

  1. be heavily screened with infantry and other assets to help them not miss a hidden enemy with anti-tank capability or some kind of physical tank trap/hole designed to strand the tank crew in open ground vulnerable to artillery

Or...

  1. this is the most critical thing! Main battle tanks are best used to create a breach through heavily entrenched enemy lines, but a crucial element of this push must be a very closely coordinated, absolutely oppressive rolling artillery barrage that advances along the front and corridors of an armored heavy assault. This rolling barrage of artillery changes the calculus as not being in a trench or an armored vehicle as infantry becomes a stochastic risk from shrapnel flying out of the air and ending your life.

Tanks can move through this kind of intense breach opened at the absolute most high intensity conflict areas in a land war and survive the hellish conditions which might include very close by artillery support to repel counterattacks.

[–] [email protected] 1 points 1 day ago

I speculate that one day we may engineer digital nuts so that this barrier can be breached.

[–] [email protected] 1 points 1 day ago

Look that is definitely not what is going on ok? I am a human being, and if I am not a human being the next most likely thing is I am three dogs in a trenchcoat. Those are the only two possibilities.

[–] [email protected] -5 points 1 day ago

Hi that is a great question I would love to explore that with you.

Dads are many things to many people and to sum up Dads with a short quip would do a disservice to the diverse lives Dads have all over the world. One thing that typifies all Dads is a tendency to escalate in puns as they age, this can become very acute and is known to have toppled some ancient cultures from the societal uproar that resulted.

Are you a dad?

[–] [email protected] 1 points 1 day ago

damn I should have posted this there my bad facepalm

[–] [email protected] 3 points 1 day ago

Very good point, well done on solving the puzzle!

[–] [email protected] 2 points 1 day ago (1 children)

Which is exactly the intended conditions ventcure capital investment in WhatsApp was intended to do, now they can just keep cashing in over and over again banking on pure inertia from people already knowing how to use WhatsApp badly to do something they could do far better with another tool.

[–] [email protected] 3 points 1 day ago (3 children)

What that says to me is you are trying to bullshit using a basic tool when you actually need to do the work of onboarding people onto some kind of platform where you can actually coordinate complex things or have conversations between huge groups of people that are still salient to individuals.

 

Like AAA studios do, I frantically edit my creation after unwisely releasing it prematurely to try to salvage some goodwill with people.

...maybe I missed my calling as a AAA game studios owner!?!

 

This has quickly become my favorite big map vehicle battlefield-like because the gameplay is really solid and part of the core focus of the developer is creating a free moddable platform for others to create new types of games on. Even if tactical/milsim type games aren't your thing there are already mods like "Casualfield" that make the gameplay much more like call of duty or battlefield.

Check it out!

p.s. the game is getting review bombed by trolls ignore the "mixed" rating, the game has some rough edges, but it is legitimately great fps as it is

 

Raid: World War II, you might remember this game coming out? I don't. It certainly has a bland name (though you can't fault it for being unclear about what the game is lol) but suffice to say the story goes that on release this game flopped compared to similar co-op heist/raid shooters like it even though the development team was well situated to make a hit on paper.

The weird thing is, at some point since a small passionate team of developers were given more creative control, and all of a sudden diehard fans of Payday 2 and similar games are singing the praises of Raid: World War II, in 2025, which is a game released in 2017 on an already out of date engine..... Weird, but the reason that should matter to you is that the game is far cheaper than it should be for the quality and amount of content in the game and the only real drawback is the game is made on an engine clearly long in the tooth (I mean I love Xonotic so... it is all a matter of perspective I guess lol).

Also, it just feels especially relaxing right now to blast Nazis and steal their gold!

The tutorial is very quick, fun and doesn't require a big investment of focus or time, you get to the fun bits fast. This a great pick up and play game on the Deck to play with friends or by yourself.

I would describe the feel of this game to something like Warhammer Vermintide 2 but with guns (though I believe this game is literally made on the same engine as Payday 2, so that is a good comparison as well). There is a ridiculous amount of enemies and battles can be quite frantic (there are almost always mounted MGs placed in convenient places for you to use for example). There is also stealth mechanics/options too.

This game is a blast on the Steam Deck, though I guess it is worth noting that I play all kinds of shooters (PVE and PVP) on the Steam Deck using the onboard joysticks and gyro so your personal comfort playing with the onboard controls may vary.

https://store.steampowered.com/app/414740/RAID_World_War_II/

On the other hand if you are looking for a PVP heist game that seems to have similarly fallen on its face (though it is much earlier in its development cycle, being in early access) despite actually being an awesome game underneath, check out Due Process which is currently a whopping $1. This seems like the kind of game that might go FTP, so you might end up being able to get it for free one day, but I think the amount of game on display here already is easily worth $1, especially because it combines common FPS PVP and PVE tropes in ways that R6 Siege seems to have largely failed to do as successfully. Watch some gameplay before judging it as a $1 shooter.

https://store.steampowered.com/app/753650/Due_Process/

 

Hadean Tactics, Backpack Hero, Death Roads Tournament and The Way Ash Of Gods are all great deckbuilders for $16

(are game deals for games I think are good on the deck considered ok/relevant here or should I post them elsewhere?)

 

Don't sleep on the splitscreen potential of your deck!

I am on mobile I will have to edit with links later

Devador

Folk Hero

Battle Planet

Flipon

Galactic Thunderdome

Nom Nom Galaxy

Ultra Foodmess 2

Danger Scavenger

Jelly Car World

Bunny Hill

Super Volley Blast

Plunder Panic

Dungeons Of Sundaria

Herosiege

Hyperbrawl

Pool Panic

Suika Shapes

Bones Cafe

Endgame Road To Salvation

Dunk Lords

Mutant Football League

Shadowkin

Wizard Of Legend

The Crackpet Show

Shipped

Unspottable

Cosmos Quickstop

Super Blood Hockey

Lumencraft

Nickelodeon Kart Racers 2: Grand Prix

Rubber Bandits

Blazing Beaks

Critter Crunch

Full Metal Furies

Petal Crash

Ms. Splosion Man

Chronicon

44
spICY (sopuli.xyz)
 
 

incompetent half-assing is rarely this morally righteous of an act too, since your one act of barely-competent-enough incompetence is transmuted into endless incompetence by becoming training data/qc feedback

 

I know this sub is about biodiversity but that is the mindblowing thing, the incredible diversity of minerals on earth (and my oh my the diversity is overwhelming) is a consequence of the incredible biodiversity of life, and it is not unlikely that it worked the other way too, a diversity of minerals may have been a formative part of the development of life.

A diversity of minerals/chemical may have facilitated the formation and diversification of life which fed back into the further diversification of minerals...

It suggests a beautiful perspective to understand ecosystems and the essential role of diversity for stability.

 

Operation Harsh Doorstop is a single and multiplayer tactical shooter with vehicles and large map support, it has mod support (a core objective of the dev) and crucially support for autodownloading server mods when players join the server.

https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

The bipod system is quite impressive and overall OHD has really solid tactical shooter mechanics... but this isn't only a game for realistic tactical shooter fans. Case in point some servers use the Casualfield mod which tweaks the game to play more like Call Of Duty.

https://steamcommunity.com/sharedfiles/filedetails/?id=3140994891

I am a huge fan of this game because the developer genuinely seems to be passionate about bringing a super solid big map multiplayer vehicle shooter foundation to the modding community, this game might seem a bit barebones right now but when you step back and consider how OHD is going to empower indie developers to easily get their hands dirty and start innovating on the shooter genre (and other kinds of games too) you can begin to see how exciting the future is for this game.

 

Just links to predatory microtransaction crap.

I am quite sure a human never bothered to look over or curate any of this, it is just algorithmically generated crap that boosts whatever scam pays out the most back to the play store.

The amount of damage that google has done to the growth of mobile gaming is unfathomable (in terms of growth and improvement not how big and complex the casinos pretending to be video games are).

Google needs to have their stranglehold over android smashed.

 

How pathetic and lazy, google needs to be broken up and it's stranglehold on android (the most popular gaming system on the planet by far) stopped.

26
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

Main Assembly is great, it is a vehicle maker physics challenge game with co-op... but if you stifle a yawn and think "I have trailmakers/other equivalent and meh do I need another?" the answer is yes, you definitely do!

Main Assembly is fundametally different, what makes it stand out from the pack is that you can easily mold 3d surfaces so the game ends up playing more like a powerful intuitive 3d modelling program than yet another iteration on a vehicle lego-style block building sandbox game.

Surfaces of wings are physically modeled in their contribution to lift, they arent just cosmetic, and it is this kind of thing that makes Main Assembly simultaneously a sophisticated simulation and and immediately tactile and intuitive experience.

Controls are superb on the deck, I recommend using fmCUK's "Usable V0.2" as a basis for a control scheme, most everything felt surprisingly intuitive given how generalist and powerful the tools are in Main Assembly.

Seriously good game, take advantage of the fact that it flew under the radar, pick it up for cheap, heck buy a copy for a friend so you have someone to play with!

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