ssjmarx

joined 4 years ago
[–] [email protected] 0 points 2 years ago (1 children)

This comm should really be for Onion articles and shit, not... whatever this is.

[–] [email protected] 1 points 2 years ago (5 children)

teens in general get some harassment too

I remember when I was a teen a news story about malls playing a high pitched sound that old people couldn't hear in order to annoy teens into leaving was going around. Never encountered it myself though.

[–] [email protected] 1 points 2 years ago (1 children)

Good shows will have a lot of head and body shapes, but most of them don't and it's just the hair. IMO the reason so many of them have horns and tails and stuff is to make their silhouette more recognizable without potentially compromising the standard "pretty face" that most otaku demand.

[–] [email protected] 1 points 2 years ago (2 children)

My brother in Allah your culture is literally just a bunch of marketing campaigns.

[–] [email protected] 0 points 2 years ago (1 children)

But most modern game developers are completely allergic towards adding a simple god mode or infinite ammo code into their shitty game

This is so wack to me. Every game should be like Jedi Academy, and have a console where you can spawn in any NPC in the game/give yourself any cheat power you can imagine, because all that stuff ever does is make the game more fun.

[–] [email protected] 1 points 2 years ago

It was a weird crossroads

Same. I was all for severing the ties between gaming journalists and publishers and ending the status quo of paid high review scores, but luckily past-me saw and rejected the misogyny that was also heavily present in those spaces and I didn't end up turning into a nazi.

[–] [email protected] 1 points 2 years ago (2 children)

AFAIK the arcade boom was pretty popular with both men and women, since at that time it was a social hobby and kids were doing a lot of hanging out and hooking up at arcades. It wasn't until the turn to console gaming, which was primarily an anti-social activity, that video game advertisements started really focusing in on young boys. Nintendo bears a lot of the blame here, since they defined the western market following the big crash, and they saw the NES as exclusively a boys' toy - but it wasn't just them of course, in particular I remember the OG XBox's marketing doing a lot to create a "bro culture", along with stuff like the channel G4, which I think was created intentionally as a reaction to the previously existing perception of gamers being nerdy.

[–] [email protected] 1 points 2 years ago

I am mega noob but I like this game so I'll meet ya'll there.

[–] [email protected] 1 points 2 years ago (1 children)

Released on Wednesday, and based on the existing open-source Linux operating system, China's version was built by a community of about 4,000 developers

"A bunch of Chinese people made a Linux distro"

"CHINA MADE A LINUX DISTRO!"

big difference

[–] [email protected] 1 points 2 years ago (2 children)

maybe-later-honey You're gonna fee real bad when a republican uses this precedent to bend the rules and use naked power to do something bad!

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago) (2 children)

Look at that hat, no way that's not a reference to Soviet or Chinese propaganda posters.

Stalin gets a few shoutouts in the show too. I bet it's partly because they just think he's Brutal but it makes me think someone in the production is a traveler.

 
[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (1 children)

While individuals can find space for weight loss regimes, it really is a society-level problem.

Consider an experiment with two populations of rats. One population gets a normal amount of food, the other gets the same food with a bunch of added sugar. Of course the population with added sugar gets fatter. But, while the average rat may have gained 10% weight or whatever, on an individual level you'll see a wide range of results - some rats aren't effected by the increased sugar, some gain a small amount of weight, some gain a lot.

This is basically exactly what we've done to ourselves in capitalist society over the past seventy-ish years, taken our previous diet and jacked it up with a ton of sugar (and other additives and a lot of increased volume). But while with the rats it's easy to see that all you have to do to return the overweight population to normal is to stop adding sugar to their food, with humans we can't see that because we've created a system that blames you for getting sick.

It's like building a coal power plant in the middle of a neighborhood, and then blaming the residents when they start getting asthma or worse, and holding up the people who won the genetic lottery and don't get lung disease as the example we should all strive to replicate.

 

"The Ball Game" is a common sport in the Nucerian Republic and its colonia, played by mixed sex teams on any city street, requiring a leather ball of about 3-4 inches in diameter and small rackets for half of the players. The goal of the game is simple - the teams must drive the ball down the street until they cross a scoring threshold, and prevent the other team from doing the same.

Traditionally, like all Nucerian athletics, the game is played nude, however in recent times it has become accepted for women to wear a strophium and men to wear a subligaculum while playing - although in no case is it acceptable to wear footwear of any kind. Galia may of course wear whichever sportswear matches their physical features.

The game begins with the drawing of teams. First the players are formed into pairs, this is done by offering your fist to a potential partner and having them reciprocate by bumping yours with their own. Each pair must have a "husband" and a "wife", with galia filling whichever role they prefer, and the pairs are then divided into even teams. If there is an odd player, or a mismatched number of each sex, the odd player always joins the team with the youngest player, and the "extra pairs" will simply decide which among them will fill each role.

The "wives" are equipped with the rackets, while the "husbands" use their hands. The ball begins play in the hands of a chosen player - it is considered good sportsmanship to give the ball to the oldest male player present, and for them to start the round by charging straight down the middle of the road.

The game has very few fouls, the most notable being punching someone in the head or hitting them with a racket, and as a result tends to devolve into a scrum very quickly. Unarmed players will attempt to wrestle control of the ball from each other, and racket-wielding players will attempt to hit the ball down the road.

The game continues until one team can score twice in a row. A game that ends before this is considered a draw regardless of the score.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Why does this vehicle exist? A two-wheel drive motorcycle, with huge towing capability and the off road capability of an ATV. Max speed is like 25 MPH and every component is built like a tank, the main market is preppers and """"hunters"""" who don't mind the loud as fuck ancient motor scare away game.

ngl I want one :crush:

 

howdy, it's me again

So I've been watching Star Trek lately, and I've read a lot of good things about Star Trek Adventures by Modiphius Entertainment, and so I want to check out the quick start scenario for that game.

This will be a one-shot with pregenned characters, run off my Foundry RPG server, next weekend (26th-28th). If you're interested please drop a post here and/or DM me on Discord (SSJMarx#1619) and I'll put a channel together to talk about it. Also download the quick start guide linked above and skim the rules and characters - but please DON'T read Chapter 2: Away Mission: Signals since that's the scenario we'll be playing lmao.

You don't need to know anything about Star Trek to play - in fact it would probably be better if you come in without much knowledge of that universe's canon, since I only have a modest familiarity with it myself. All you have to know is that the Federation are Big Space Communists even if the writers of the TV shows are too liberal to admit it.

The scenario starts in media res, with the players as an Away Team investigating a missing Starfleet ship. Here's the introduction:

CAPTAIN’S LOG

STARDATE 48311.3

We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse. The Susquehanna was investigating an unusual alien signal that originated from the nebula when all contact was lost. We have been ordered to enter the nebula, find the runabout, and determine the origin and cause of the alien signal. Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise caution since they may well have detected the alien signal as well.

 

Using a program like Tabletop Simulator or one of the alternatives.

I'm thinking 40k because the 10th edition is right around the corner and I'm interested in using that as a jumping on point, but I'm open to playing anything - Age of Sigmar, Battletech, Warmachine/Hordes all come to mind as alternatives, but I haven't been active in the hobby for a long time so I'm sure there are hundreds of newer games out there that are great too.

My big thing is I really want to play a narrative campaign of something, not just match up with randoms to play one-off battles where we barely talk. All of the games I mentioned have rules for that, with stuff like your units becoming veterans over time and your characters being consistent.

Since it's online there would be no expectations of buying anything (or participating in the irl hobby at all) to participate. We could coordinate over Discord and do things like have multiple games going at once, change games in between campaigns, spectate battles and chat, etc.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

I love this concept. Zee spends a lot of time apologizing for it not being balanced, but balance isn't the chief concern of TTRPGs it's just a consideration and sacrificing a bit of balance on the altar of fun worldbuilding and intricate tactics is totally worth it as long as you don't go completely off the deep end.

 

jfc this is the most boring fucking game I've ever played in my life. It's not fun getting one-shotted by something that you don't know about until after its killed you at least once. There's nothing interesting about worldbuilding that's all made up of intentionally vague YoU hAvE tO fIlL iN tHe BlAnKs YoUrSeLf nonsense. There's nothing noteworthy about weapon upgrades that require you to look up a guide to see what's worth investing materials in and what's not.

And already some of you have doubtlessly gone down to comment "lmao git gud". Motherfucker it's not about difficulty. You know what was a difficult fucking game? Sekiro. That game is hard as balls and I absolutely love it, precisely because its designed in a such a way that it fixes everything about Dark Souls that sucks.

In Dark Souls, every single time you rock up to an enemy, you know exactly how you're going to defeat it. You're going to learn the patterns of its attacks, dodge at the appropriate time, and hit it in the intervals between. This is interesting once, but doing it over and over again for fifteen bosses is boring, repetitive bullshit.

In Sekiro they fixed this. Instead of literally just dodging every single attack, you have a dozen different defensive options that you have to learn and apply to different attacks. Instead of knowing how every single enemy encounter is going to go down, you have a bunch of different ninja tools that have different effects that you can experiment with.

And yet the geniuses of the gaming sphere all bashed their head cavities together and decided that SEKIRO was the bad one. The best game in the whole fucking genre, now sidelined because these morons confused a repetitive grind for difficulty. And as a result Elden Ring, which was supposed to be the masterpiece of the whole thing, is just another bland endurance test.

 

Watched the Starfield gameplay, when Todd Howard pulled out his space laser to mine iron ore it was like my soul left my body and i watched the rest of the trailer in a dissociative state.

I like Minecraft. It's a good time. I also really like Satisfactory. But every single other game that has resource mining would be better off without it. It's like hacking and lockpicking minigames, the only thing it can possibly offer to the player is a minute of annoyance - but with mining it's often hours of annoyance.

 

So I've got this book I'm working on. The basic gist of it is "small 18th-century Germanic country defends itself from Prussian imperialism while the main character is radicalized against the nobility." Everything's still kind of a primordial soup of ideas, I have an outline and a couple potential scenes written but I don't have all of the setting details squared yet. One idea that I keep going back and forth on is the races of everyone involved, because I don't want it to be just humans - but I also don't want to just thoughtlessly crib Tolkien either.

These ideas are assorted, I'd love it if you read one or two of them and gave me your thoughts:

Everyone is born basically human, but transforms (usually by the time they're twelve) through magic into a more powerful form, based on the environment they grow up in and the skills they are taught in their most impressionable years. Magic hangs in the air of the world, and adults have to learn a combination of a ton of factual knowledge and potent meditation techniques to be able to harness it - but children, whose minds are unfettered by knowledge, naturally wield it on a subconscious level, permanently changing themselves to meet the demands of the world they are raised in.

The main races of the world are High Elves and Low Elves, Totemfolk (furries) and Daemons (elementals), with each race having dozens of subgroups. Totemfolk and Daemons are the most prominent races throughout the world by a long shot, but Low Elves tend to dominate the growing urban professional class and High Elves have a racial monopoly on royal families and noble titles throughout the still-fuedal world, so the interests of those two groups are overwhelmingly represented in positions of power.

Elven domination of the upper classes has both a push and a pull to it. On the one hand, Elves are definitely adapted to their environment of extreme privilege - their long lives offer them plenty of time to do primitive accumulation, and their small number of children means that their wealth remains relatively concentrated from generation to generation. But on the other hand, an Elf's body requires twice as much food and twice as much rest to maintain itself compared to the other races, thus it is only even possible for a child to become Elf-like if they are raised in that environment to begin with.

Totemfolk and Daemons tend to have adaptations related to their environment or their parents' craft. Totemfolk raised on the sea often become Mermen/maids, while those trained to ride a horse might become a centaur. Fire-aspected Daemons, called Orcs, are a common sight in many foundries - while earth-aspected ones, called Kobolds, are a common sight in many mines. A rare sight in the most developed cities is the metal-aspected Daemon, sometimes called a Jinshu, because for a long time it was thought that they were a myth from the far north.

In-universe scholars are in agreement that it is impossible to change your race once it manifests, with one notable exception: dragons. The appearance of a Dragon tends to be an ill omen for the average person, since they have a tendency to commit genocides and burn cities to the ground. But historians often regard them as great conquerors and emperors, which is usually the reason they do all of the killing.

What isn't clear is what allows an elf to turn into a dragon - traditionally it's thought to be high martial prowess combined with a genius intelligence, but in actuality it's having a giant pile of gold. Dragons always arise when economic inequality is at its zenith, and the reason they become conquerors and emperors isn't because they can fly overhead and kill a couple dozen people with fire breath - it's because they have the ability to raise a large, well-trained and well-equipped army, which does most of the conquering but gets none of the credit.

The distinction between "High Elves" and "Low Elves" doesn't actually exist, but has been appended by Elven scholars to explain why some elves get to have Divine Right and others are relegated to more servile positions. Magical Fae people doing phrenology.

Several times throughout history, a totemfolk or daemon have lead an army and conquered land - but history records them as elves, because often they would transform into elves after living as kings for about a decade, and their kids always end up being elves themselves.

Certain subsets of philosophers are very interested in the idea of controlling the race that children become. One group, the utopians, believe that all the world's problems could be solved if only everyone was an elf. They have gained no small amount of influence in the ongoing colonial projects of the world, and their ideas and radical experiments have lead to some of the worst genocides in recent history.

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submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

nostalgia for the "kidz bop" version before the incident(s)

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