soulsource

joined 2 years ago

They only mention "payment processors", not Visa, MasterCard, PayPal,... So, this does not answer which payment processor(s) are behind the push.

Sorry for being pedantic, but the only confirmed information in that article is "payment processors". The author seems to just assume that this means credit card companies (what is a reasonable assumption, as said), but it does not sound like that part is confirmed...

[–] soulsource@discuss.tchncs.de 5 points 1 day ago (4 children)

Are there trustworthy sources that it's VISA/MasterCard, or is this speculation?

I mean, I would not be surprised at all, since they have a history of misusing their power (iirc they were the reason OnlyFans nearly went SFW), but before calling names, I'd like to be certain.

[–] soulsource@discuss.tchncs.de 1 points 4 weeks ago

If you count DOSBox as emulation (what it definitely is - unlike WINE it actually emulates an x86 PC and peripherals):

  • The Settlers 2: This is a timeless classic. The graphics are 2D, but they still look OK today.
  • Albion: A Science Fiction and Fantasy RPG (yes, it has both, and that'a a key point of the story). The gameplay itself isn't that great, but the lore, story and the graphics are amazing.

I've played both on the Deck, and they both work great. (Btw: I did not use Settlers 2 as an example for my DOSBox setup guide by chance. I picked it because it is an amazing game and still fun nowadays.)

[–] soulsource@discuss.tchncs.de 1 points 4 weeks ago (1 children)

Signed Kernels are problematic for some users. While the distribution-supplied kernel binaries are fine for most users, there are always those who want to (or need to, due to hardware quirks or bugs) tinker with the kernel compile-time configuration, or the kernel source code itself...

[–] soulsource@discuss.tchncs.de 7 points 1 month ago

In Physics we mostly used right-hand, but X-right, Y-up, and Z pointing towards the viewer.

But that's details. The only important choice is between left- and right-handed, as that affects the signs in the cross product (and some other formulas - generally everything that cares about which rotation is considered positive).

[–] soulsource@discuss.tchncs.de 3 points 1 month ago

Near-Mage. It's a point-and-click adventure from the same studio that also made Gibbous, and set in the same world. However, the theme is much lighter. Gibbous was (while still a comedy) about cosmic horror. Near-Mage is fantasy.

While I definitely recommend the game, it is lacking a bit when it comes to riddles. Most point-and-click adventure games have lots of them, where you need to think, give up, and then just try random stuff until something happens. This is almost completely missing in Near-Mage... There is almost always a quest goal that directly tells you what to do - up to the point that situations that give you a choice are explicitly marked as such.

On the other hand, just like Gibbous, the game is beautifully drawn and animated, and all dialogues are fully voiced. The characters are likeable and - call me a furry if you want - really cute. What keeps me playing is mostly the world - there is always new stuff to discover, even in late-game, and the mix of fantasy and (what I assume to be) Romanian folklore is great.

[–] soulsource@discuss.tchncs.de 5 points 2 months ago* (last edited 2 months ago) (1 children)

Yep. One reason why those situations become less frequent over time is that one learns to avoid such designs. Thought process: "Sharing data across threads is annoying. So I'd rather avoid it. Maybe message passing can solve the same problem as well?"

[–] soulsource@discuss.tchncs.de 1 points 2 months ago (1 children)

I have to both agree and disagree here.
Disagree because it doesn't look that bad.
Agree because there is a reason I haven't used the Deck with a big screen in months.

[–] soulsource@discuss.tchncs.de 2 points 2 months ago (4 children)

Two things to add regarding question 1:

The Steam Deck GPU is optimized for the built-in screen, which has 1280x800 pixels. FullHD is more than twice the number of pixels. The GPUs fragment fill rate will therefore not be sufficient to play many games at FullHD native. The Steam Deck has built-in FSR upscaling though, so if you are not sitting directly in front of the screen, it will look OK-ish...

The second thing is refresh rate. On the deck itself you can set the screen refresh rate to 40 Hz. For many, many games the built-in GPU will not manage 60 FPS even at 1280x800, but it quite often manages to do 40, which still feels OK-ish.

Most external screens don't support 40Hz though, so you will be stuck with either limiting your framerate to 30 FPS, or you will have to live with either tearing or unsteady framerate.

[–] soulsource@discuss.tchncs.de 1 points 3 months ago

I now have run into the issue that I myself cannot play Minecraft on my Linux laptop, which is an ARM machine and the ARM Mali GPU does not support the OpenGL version that Minecraft requires. (It also needs some hackery, as the Java-written Minecraft uses some native code libraries.)

I'm now playing VoxeLibre instead, which runs mostly fine on my laptop.

 

At work we are currently investigating how we could add a reasonably sane optional type for blueprint.

We have modified the native TOptional type heavily, to make it more convenient, by adding Map()/Bind()/Flatten() methods.

Now we would like to add a similarly convenient optional type for Blueprint use.

We have already started working on a UBlueprintCompilerExtension to detect invalid pin connections, but we haven't started on the actual data type itself.

Does anyone know about a plugin that offers this functionality?

Or, alternatively some good resources on how one can write custom Blueprint graph nodes with wildcard pins?

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