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[–] [email protected] 0 points 5 months ago

You didn't answer my question.

[–] [email protected] 4 points 5 months ago

The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself

Making a game multi-platform is improving the game. Massively.

The high level of skill required to write multi-platform games is why most studios don't bother: Windows developers are a dime a dozen but skilled multi-platform developers are rare. Have you got what it takes? Do you have the cojones to step up your programming game? Or are you happy to wallow in the slop with the rest of the Windows game developers?

Also, remember that Linux isn't the only POSIX OS. If you do your porting right, you get to support a shed load of other OSes for very little.

[–] [email protected] -1 points 5 months ago (2 children)

Because bitching doesn't accomplish anything

Why does the fact that it doesn't accomplish anything mean one shouldn't do it?

[–] [email protected] 1 points 5 months ago (2 children)

you got nothing

LOL

We are clearly talking about OP’s claim, which is for the PC industry. Not Linux development.

No. I responded to your statement that 'They are going to write the Linux driver and say, “put this in your handheld.”' So we're talking only about Linux development.

[–] [email protected] -2 points 5 months ago (4 children)

You're not giving criticism by rolling your eyes at the language. You're bitching about it.

Your suggestion is to avoid bitching about poor reportage? Why?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (4 children)

My experience at Intel with drivers is directly transferable.

LOL

Intel

The industry is more than just Intel and Intel are an outlier with respect to Linux kernel development.

they will have to mainline

They will not.

Valve will not want to go the Google route and maintain a separate Linux Kernel.

They already do:

https://gitlab.com/evlaV/linux-integration

https://gitlab.com/evlaV/linux-integration/activity

No offence mate but you're talking bollocks. You clearly don't know anything about Linux development.

[–] [email protected] 0 points 5 months ago (6 children)

I was a Windows kernel developer

LOL your experience in Windows driver land is in no way transferrable to Linux driver land.

It is the Norm for PCs

You mean for PCs running Windows. Which is not what we're talking about.

[–] [email protected] 5 points 5 months ago (9 children)

Are there any designated out-of-band channels to communicate in case the server goes down?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (8 children)

I'm speaking from the perspective of the IP owner who writes the driver and manufacturer who puts together all the components.

As am I.

And I'm sure the drivers would get mainlined.

That's not the norm.

Intel

Intel is huge and employs shit loads of Linux developers. Most vendors, who will be much smaller, don't. For example, Realtek, who stick a crappily written driver in a tarball on their download page and call it a day. Or any of the hundreds of silicon vendors (such as NXP, Nvidia, Rockchip, Allwinner, Realtek again, Qualcomm, etc., etc.) with "BSP"s who give their customers a 500GB package containing, among lots of proprietary userland shit, some butchered horror show based on Linux 3.3 with no git history.

I can't imagine why you would expect drivers to be mainlined by a vendor.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (10 children)

They are going to write the Linux driver and say, "put this in your handheld."

That would be terrible. They shouldn't be giving their customers a driver, they should be sending their driver to mainline and telling their customers "Use any version of Linux after 6.<whenever their driver was committed>".

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