popcar2

joined 2 years ago
MODERATOR OF
[–] [email protected] 6 points 2 days ago

I've gotten as far as I could, but didn't do everything.

spoilerI did most of the fairy puzzles but didn't do the golden path; I ended up looking up how it's done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I'm good with the regular ending.

[–] [email protected] 23 points 2 days ago (4 children)

I guess it just wasn't in my circle because I haven't heard much about it since release, but good to know it's more popular than I thought

 

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

[–] [email protected] 2 points 1 week ago (1 children)

Bloody tiny ribbon cables…

Yeah... They're sturdier than they look but it's still scary that pulling on one of them could completely ruin the joycon. My bigger problem was the battery connector, I intended to remove the battery completely but after trying to disconnect it twice, I gave up and just moved it aside. I was too worried I'd break it.

[–] [email protected] 2 points 1 week ago (5 children)

Oof, how did that happen? Left it out under the sun?

[–] [email protected] 18 points 1 week ago (9 children)

Yeah I'm aware of the hall effect replacements which are pretty cheap, but this fix was essentially free and should last me at least a few months until the sticks degrade. Once it really stops working I'll look into opening it again and fixing it for real.

 

Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

[–] [email protected] 9 points 1 week ago (1 children)

Just finished the video, and I think it's a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn't recommend it for any serious projects. There's a PR to replace it with something better (also mentioned in the video) but there hasn't been movement in a year, so who knows when that'll come around.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

Yeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it's on the floor, Z is up. If it's on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.

[–] [email protected] 15 points 1 week ago

After all those years... I can't believe it...

[–] [email protected] 1 points 1 week ago (1 children)

As long as it isn't illegal, I guess. That said it'll be really hard to find people on an already niche community using tor.

[–] [email protected] 3 points 1 week ago (1 children)

There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

I forgot about this, but AFAIK you're still better off with fstab to give yourself all permissions for everything to work properly.

[–] [email protected] 8 points 3 weeks ago (21 children)

I was just adjusting my fstab today... Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.

 

Just saw this interesting article by the Witchfire devs on creating big games with small teams. Really interesting read!

 

What a gorgeous demo page!

view more: next ›