There’s a GitHub project for that: https://gist.github.com/joostrijneveld/59ab61faa21910c8434c
The dude is tired of playing the same character for a decade. That's fair.
Give me more deeply weird Frankenstein's Monster's Monster, Frankenstein David Harbour.
As wacky as this seems, this makes a ton of sense the more that I think about it, specifically for smaller regional airports that are less than a 2-hr drive from a larger airport.
If your origin or destination is anywhere aside from a major city, there's a lot of value in starting your trip at a closer regional airport. You get the small-airport TSA treatment, which is always faster than major city airports. The terminal itself is going to be considerably better-appointed than virtually any bus terminal (commerce, staffing, accessibility, etc). No need to travel between a bus and airport terminal if it's all in the same building. Ticketing works along-side existing systems, as well as baggage-handling. And a bus requires a hell of a lot less fuel than a jet, making it a more eco-friendly option as well.
People better at modeling than me could probably build a graph of time and feature benefits for air and bus travel, which I'd imagine would show bang-for-buck on buses being superior (despite their speed and moderate prestige) for trips or travel-legs less than 150 miles or so. Any destination or hop further than that would probably make more sense for a plane.
Ranking the bead track options of the Anatex Enterprise’s Classic Bead Maze
https://i0.wp.com/deiequipment.com/wp-content/uploads/2023/07/CBM1310.jpg
- Yellow: A fine tutorial track for bead maze novices. If you have no idea where to start, this functions as a passable introduction and training option. There's not much elevation to be found here, though you do get one brief vertical drop and a 180-degree direction change midway through the track, but this is undercut by the track not ending with this drop, forcing the player to trudge the bead along to its final destination. This track isn't completely devoid of thrills, but they're meager at best.
- C Tier
- Orange: Less-refined maze fans may be excused for considering this their personal favorite. It does boast the most vertically pronounced track, both track routes end with satisfying vertical drops (including the single largest drop of all options provided) and the bead options, which we rarely discuss, are all the satisfying heavy spherical variety. But, despite all these superlatives, the fatal flaw of the orange track lies in the middle; the TWO vertical hairpin turns diving into the center of the maze field are buckets of cold water that ruin an otherwise terrific experience. Beads are hijacked from their high-flying dreams and drop coldly into this prison where fun goes to die. We all know this to be true as beads will inevitably stack up here, like so many dirty dishes in a lazy person's kitchen sink, until all other options have been spent and you unwillingly are forced into the drudgery of pushing them through the pair of hairpins to their destinations. But, once again, the final drops do provide the user with genuine satisfaction; perhaps an early lesson in cold adult maturity for toddlers that life will be filled with grand ups and downs but they may not be had without hard-earned repetitive effort. These good times are served with a side of morality. You can't ask for much more.
- A Tier
- Red & Blue : These tracks are neither complex or satisfying enough to warrant separate ranking descriptions. They exist merely to fill space, offering all the fun and delight of a sliding puzzle piece CAPTCHA. With short track heights, it's not uncommon for these tracks to be left untouched entirely during gaming sessions. I will give the red track slightly more credit for both it's height and the choice to be routed through the Orange track's hairpin vertical; a morsel of drama in an otherwise bland, uninspired endeavor.
- C Tier and D Tier (respectfully)
- Green: When people remember their childhood bead maze experiences, this is what comes to mind. Undoubtedly sacrifices had to be made at the expense of other tracks for this one to shine as it does. Swooping playfully among the highest heights of the field, beads can often complete their full track circuit without the need to retract and re-extend one's hand, this is the experience that designers envisioned, with each track rider capable of completing its journey to either end from the apex with a single flick of the finger. The green track is the pinnacle, a grand achievement in track design, both in form and function.
- S Tier
Rushkoff wrote a book about consulting for these billionaire peppers.
https://rushkoff.com/books/survival-of-the-richest-escape-fantasies-of-the-tech-billionaires/
The decades of creative, thoughtful non-violent protest and soft influence that followed is what gave rights.
When it’s just “we meet up for an hour on saturday, sing, and go then home,” that’s just not very effective on its own.
That's where the "creative" and "thoughtful" parts come in.
Showing up to yell in a park, or on a busy street, or at an empty building are thoughtless protest actions. Creative disruption captures attention in a non-destructive way and encourages reflection by those who witness it. Blocking traffic or throwing paint on priceless works of art certainly captures attention, but not the kind that encourages reflection.
ACT UP was really good at this sort of thing. https://en.wikipedia.org/wiki/ACT_UP
This happened back in April 2025. This is the news story in the screenshot about it:
https://abc7.com/post/los-angeles-schools-deny-homeland-security-agents-entry-campuses/16154773/
Remember: always chase down sources for news that you share.