mohab

joined 7 months ago
[–] mohab@piefed.social -2 points 1 hour ago* (last edited 32 minutes ago)

No need for the hostility. Hope you have a great rest of your weekend.

No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advise all while you're misreading my comment and missing my point.

And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed, but I don't assume nuance is of factor to you if you're going around being condescending to strangers online. Hope you have a great rest of your weekend.

[–] mohab@piefed.social 11 points 8 hours ago (5 children)

IDK where this logic is coming from. PS2, Xbox 360, and older Nintendo consoles are filled with weird games by big companies. Like, yes, they unfortunately moved on from weirdness when gaming became too profitable and that sucks, but falsely glorifying indies like that is just weird.

[–] mohab@piefed.social 9 points 8 hours ago

IDK about western companies, but Japanese studios built their brand on weird, and I'm all for Capcom and Co. going back to their weird roots. That shit was fun.

[–] mohab@piefed.social 1 points 16 hours ago

I went back to play the PS2 game and it's pretty fun, but I read the Steam port has tons of issues. Have you tried it?

[–] mohab@piefed.social 2 points 19 hours ago

No ranking, IIRC.

[–] mohab@piefed.social 1 points 19 hours ago (1 children)

Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.

You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.

[–] mohab@piefed.social 8 points 19 hours ago

Embarrassing thing to say even if the game was actually good.

Could've just said "We tried our best and I'm proud of the game and what our team accomplished." and it wouldn't have sounded needlessly antagonistic.

[–] mohab@piefed.social 2 points 19 hours ago

Ah, man. Capcom bringing back Onimusha and Okami gives me hope we may actually see Viewtiful Joe and God Hand ports one day… unbelievable the pinnacle of beat'em up action is stuck on 2-decade-old hardware.

[–] mohab@piefed.social 3 points 20 hours ago

I agree that I can't talk about genres I'm not familiar with, like platformers and action games

Kudos for acknowledging it.

I cannot really think of any indie action game that came close to Bayonetta, Ninja Gaiden II, God Hand… etc.

That said, I've seen a lot of people claim Hollow Knight is better than Castlevania: SotN, so it's definitely genre-dependent.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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