How about you drop the BS and name games if you're that confident?
mohab
Yeah, but it's a boss gauntlet from an indie developer… the whole point is the boss fights—this is where all the resources went. Everything you demanded above requires more development hours (more money) or better creative choices. For an indie game, pumping money in any place other than your core gameplay experience is not an option most of the time, and poor creative choices aren't always made out of laziness.
You talk like you know they had the resources but decided to "half-ass" it, which's an odd assumption to make about a trivial part of the game. I agree these parts should've been skippable from the get-go, and I understand how frustrating walk-and-talk segments can be in action games and I agree they don't belong there at all, but none of this justifies the cynicism.
I agree that I can't talk about genres I'm not familiar with, like platformers and action games
Kudos for acknowledging it.
I cannot really think of any indie action game that came close to Bayonetta, Ninja Gaiden II, God Hand… etc.
That said, I've seen a lot of people claim Hollow Knight is better than Castlevania: SotN, so it's definitely genre-dependent.
No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advise all while you're misreading my comment and missing my point.
Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed, but I don't assume nuance is of factor to you if you're going around being condescending to strangers online. Hope you have a great rest of your weekend.