mohab

joined 7 months ago
[–] [email protected] 1 points 17 hours ago

Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.

I never posted anything from my PoP gameplay, but this is a clip showcasing on-the-fly weapon switching in F.I.S.T: https://video.hardlimit.com/videos/watch/9ba87a0a-ae01-4931-8d74-58e38dddb621

[–] [email protected] 10 points 20 hours ago

Fun fact: I never ever even heard the name Toshiro Mifune.

I just can't… why do people wear ignorance as a badge of honor nowadays?

[–] [email protected] 2 points 1 day ago

I only play 3 genres, so I probably won't be of much help:

  1. For action games, my go to is Combat Overview.
  2. For shmups, TheElectricUnderground.
  3. For fighting games, I don't watch anyone in particular, but you can't go wrong with Sajam/Max.

My only rule is: the reviewer's level of interest in/knowledge about the genre has to match mine.

[–] [email protected] 3 points 1 day ago (1 children)

I watched the highlights of dunkey's stream the other day and laughed out loud a number of times, TBF.

[–] [email protected] 2 points 1 day ago

I think Juzou and Genichiro is where I stopped. Game's offense is so boring I realized I'll have much more fun if I replay Ninja Gaiden 2 again, so I went and did that instead.

[–] [email protected] 8 points 1 day ago (2 children)

I've never paid more than $20 for a game.

And I wouldn't play Borderlands 4 for free, TBH. If they pay me my hourly rate, I may consider it depending on contract length. Other than that, fuck off, Gearbox.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago) (1 children)

Hmm… sure, but ima die on the hill Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.

[–] [email protected] 3 points 2 days ago

Needs a modern port so bad.

[–] [email protected] 2 points 2 days ago (4 children)

Assault Spy comes to mind.

And Mad Max maybe?

[–] [email protected] 4 points 3 days ago

I thought the combat was too dull. That said, I'll cheer for Zelda-likes any day—they at least try to innovate harder than the average indie.

[–] [email protected] 1 points 3 days ago

Running on water in NG2 is super fucking cool.

In The Wonderful 101, you can dive under water when you carry a hammer (heavy weapon), otherwise you swim on the surface.

[–] [email protected] 24 points 4 days ago* (last edited 4 days ago)

Looks like you'll to need to wait and see what the GrapheneOS team will recommend until they come out with their own phone. Maybe Pinephone for now? Or older Pixel, perhaps.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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