mike

joined 2 years ago
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[–] [email protected] 3 points 3 months ago

I just want to mention, I'm glad they printed this as a sorcery. I originally thought this was a better Collected Company at first but then re-read it and I think it's a cool card. Certainly interesting in white instead of blue. Searching 7 cards instead of 6 I guess comes at the cost of the sorcery speed but that feels pretty strong too.

[–] [email protected] 3 points 3 months ago

I mean I guess it's par for the course but this card just seems crazy to me. Definitely commander focused, as is much of the design lately, but this is usually getting played on turn 4 in commander and the life loss trigger seems pretty easy to activate every turn. Often I think you will get getting two triggers off this every turn. And then it has lifelink and flying to boot!

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

Enigma Jewel is one I personally specced on. I knew that card was busted beyond belief and made a dimir Jewel/Rats deck for Pioneer last year before the UB announcements. I have not played 1 game with the deck but at least there are marginal gains on the Enigma Jewel playset lol.

[–] [email protected] 3 points 3 months ago (1 children)

First off I love that artwork. The frame kind of clashes a little with it but I think that is super cool looking.

The ability tho! I'm trying to think if there's something obviously broken about this to enable infinite combos but I haven't come up with it yet. I think that's a really cool ability. This would combo so well with Living Death, one of my all time favorites.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

This was fantastic and so is Matt Nass. My main takeaway from this was with the lands in the deck, how much we could use Blood Moon in standard right now 😆 My mouth is salivating at the idea of punishing that mana base.

[–] [email protected] 3 points 3 months ago (1 children)

Reposting my comment with this account for visibility as it appears my mtgzone account still is not visible outside the instance.

Non-magic, but I may have to open up a discussion on the Lemmy hosting discord for this. I actually thought it was working after an update we applied but I'll see what they and Andrew can help with.

[–] [email protected] 8 points 3 months ago (4 children)

I'm curious to know how many price increases and card or pack decreases have happened over the last 2-3 years. Hasbro's insane requirement of WoTC to increase revenue 50% year over year, and WoTC's constant pushing of all costs onto the consumer has gotten us to this point.

I'm also curious what this looks like even just 1 or 2 years down the line. 50% YoY is impossible to maintain, so what happens when they don't hit the target? What happens when they decrease revenue for a quarter or fiscal year? What happens if it bears true that some UB sets are hits, and others are flops? What happens if we hit a recession?

They've traded the health of the underlying game for short term profits under the tenuous assertion that people will always continue to pay.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

I have a lot of thoughts on this but I'll keep it crazy short (lol).

First, that was incredible and I totally felt his excitement the whole time. However, what am I watching! Timeless has effectively now become Yugioh, and it's not even a joke, that's what Yugioh game play is like.

I started out really interested in Timeless as a format, but this is what you get when you take free interaction out of Legacy. It's a joke format to me right now, and adding Chrome Mox makes it unplayable. I think it was unplayable before with the prevalence of combo decks, but this is truly something else. This guy won the game on the opponent's upkeep without any lands in hand or in play...

I don't think Wizards gives a shit really, they don't care about 60 card constructed at all imo, but I can't seem them adding Force of Negation in 2025 when it was actually needed in 2024. I'm very curious to know how big that Timeless playerbase is.

[–] [email protected] 3 points 4 months ago (1 children)

I think that's okay tho, but you could also have the Vehicle stay a creature until the following turn. Like you crew it on your turn, and it stays a creature until your next turn.

[–] [email protected] 4 points 4 months ago (3 children)

I really think the issue I have with Vehicles is that they can be crewed at instant speed. That holds up every single turn and step of the game for that action. I would have preferred crew being a sorcery speed action. Something you can only do on your turn makes more sense to me and it solves that problem.

[–] [email protected] 4 points 4 months ago (1 children)

Love this one. I could absolutely see it being printed now or in an old set.

[–] [email protected] 4 points 4 months ago

I think this is a pretty good idea, and I like the overall take on it. It's a little confusing at first but I imagine it will get iterated on. The Game Changers are very confusing, I feel like people will just optimize against these or any list like this.

What I love most is that my old school 5c Knight Tribal Kenrith actually qualifies in the bracket 1 it's designed for. Whenever I said Kenrith before people never wanted to play against it but the deck stinks! It's just equipment and knights from the first 15 years of the game. Kenrith is only in there to get 5c and because he's an awesome and loreful king and commander.

I actually think this will revitalize the jank decks by giving them kinda of a dedicated format in Bracket 1.

 

The Professor talks about the recent bans in Commander

 

It’s happening! Netflix’s MAGIC: THE GATHERING animated series is now in production from showrunner Terry Matalas in partnership with Hasbro Entertainment and Wizards of the Coast. #GeekedWeek

 

Magic Untapped takes a look back at Oath of the Gatewatch, the second half of the two-set BFZ block.

 

What's the worst deck to ever win a Pro Tour?

While I'm pretty sure it's still this one I think Magic Pro Tour Legend Olle Rade doesn't get nearly enough credit for how innovative his deck really was.

While sure, it's an absolute pile that no one would be caught with in 2024 back in 1996 for how much Olle was doing wrong there's a lot right about this deck.

At the heart of the first win of one of the greatest Magic players to ever play and a first class Hall of Famer this deck spoke at length about how good Olle was at playing his style, metagaming and honestly outplaying everyone back in the early days.

Looks like Block Constructed got broken again and you won't believe the creatures that get it done.

Move over Bloomburrow, there are some old school monsters ready to take you back to the third ever MTG Pro Tour.

 

Personally I found Farewell and The Wandering Emperor to be some of the most un-fun cards to play against. Farewell, in my opinion, should never have been printed. Losing Farewell is a huge gift to Standard and I think that kind of card is just miserable for so many decks.

Anyone excited for the new rotation? Any older decks that are now competitive again? Any new brew ideas? I'd love to hear them!

 
 

I have a sales question. LOTR, I believe, is the best selling set of all time, right? And if I recall, the best selling commander set of all time is Fallout, behind that being Warhammer. Goes to imply the Marvel sets will likely be the next highest selling sets of all time, if not just behind LOTR. My question is, doesn't this show WOTC should mostly just pivot to UB as the new 'standard' with old planes as the less visited product?

While will continue to do Universes Beyond as there is an obvious audience, but the Magic in-universe sets (which we call “MIP sets”) also serve an important function. There are a lot of fans who love Magic’s IP, and having sets that we have don’t have to interface with outside partners has a lot of advantages.

 

cross-posted from: https://lemmy.world/post/17504773

I wish they still made green faeries, or even just one Sultai faerie commander. Maybe I should make a custom one.

Also Susan Van Camp's Magic art is so great, eye patches and side profiles for days.

 

At select retailers, you may see a new kind of booster available. While Collector Boosters are perfect for fans who want all the coolest cards, and Play Boosters are built to bolster collections by being opened to play Magic, Value Boosters are a smaller, lighter booster that contain a handful of new cards any fan can enjoy—a budget-friendly way to experience Bloomburrow. Each Value Booster contains 3 commons, 2 uncommons, 1 wildcard of any rarity, and 1 card that may be a land, a traditional foil, or a Special Guests card.

 

Is there any possibility that wotc could make universes beyond-free format variants to formats that currently allow them, such as commander and such? My friends and I do not wish to take part in games that ruin our immersion in such a way, when it was the mild role play and "you are a planeswalker" theming that got us into the game, and it's becoming increasingly harder to avoid universes beyond cards. As it stands there isn't a way we can really avoid them at our local gaming stores, and we're getting frustrated only being able to play amongst ourselves in a game that we used to be able to play with others. Can you please give us some hope?

We did some market research to see if there was an audience for Universe Beyond-less formats. Only 7% of respondents were interested. That’s too small a group for a format we’d officially create, but many formats (Commander being the most famous) have begun as things created by the players. Something having a groundswell of support will eventually get noticed.___

 
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