mike

joined 2 years ago
MODERATOR OF
[–] [email protected] 4 points 3 days ago

Yes I completely agree about the fakes issue. No reason IMO not to have a false card back on every proxy. We shouldn't be in the business of duping people, and conversely no one should be forced to pay more than they're able to for a card game piece.

 

One of my favorite channels on YouTube, Distraction Makers, discuss proxying cards in MtG.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

I don't think there was ever going to be a doubt if Final Fantasy, Spiderman, etc would be more popular than regular MtG. I think it's all but guaranteed to increase player count when you have something like a popular outside IP crossed over with a different game.

Steam saw 6,000 additional active users, a 50% increase, and I honestly don't know if that's a signal that the crossover is a big hit, but that number seems really low overall to me. Fortnite is seeing ~6M average actives for reference. Maybe Steam doesn't account for a very high % of the installs, so assuming a 50% increase in players in Arena is a massive jump, but to the original point, if you're a fan of FF why wouldn't you try a FTP game that features cards from the game? How much of it will you try is the real question.

The bigger issue that the game has had to deal with since the 90s is the complexity. I remember in the late 90s hearing store owners say things like "you have to be too smart to play Magic" and even though it's a little silly, there is a high level of state management and knowledge needed to play the game at all. It's quick to get a rundown of the rules, but it's not simple to play the game. These new players are interested enough to check it out, run through the tutorial, maybe do the color challenge, but then what? It has such a high onboard cost that is very different from an RPG for FPS style game. Will they still be interested after FF rotates in 8 weeks?

These are the unanswered questions that they are gambling with at the expense of the enfranchised player base. Maybe the enfranchised players will always continue to play because they just like the game mechanics. Maybe the added players from FF and Marvel sets will outpace the existing players that quit the game. I don't know, but just like with other technical parallels like chess or computer programming, there is a finite number of people who can play the game beyond a surface level.

[–] [email protected] 3 points 2 weeks ago

I think this is unfortunately all we can do :(

Card Sphere and Mana Pool were two other services I found through all of this, but I haven't used either yet.

[–] [email protected] 3 points 2 weeks ago

Some more info here: https://www.youtube.com/watch?v=z7zWhqVO5AE

This is pretty insane. Ebay moving the grading to Kentucky to effectively kill off the union that the Syracuse team formed. At this point there is an effective monopoly on trading card sales, it doesn't even seem possible to start a competitor anymore.

 

Some more info on the TCGPlayer situation

[–] [email protected] 2 points 3 weeks ago

I totally agree, I wish they would go back to the original foiling method for new cards

[–] [email protected] 2 points 1 month ago

Yea I love it too, for all Arena's issues I think watching Arena gameplay is a lot better than MTGO or even paper for me. I just want them to add the rest of the cards! Come on already!

 

11 new cards added to Arena as well

[–] [email protected] 3 points 1 month ago

Haha, I love that. Good lesson there lol

[–] [email protected] 5 points 1 month ago (2 children)

I honestly don't see a reason to ever unban them. These three have been proven to be unsuitable for the format, and if people really want to play them, I don't see why they wouldn't just be made available in Tier 4. Or some Tier that has no banned cards for the people who want to play that way.

Not to mention that these cards were the heart of the entire controversy that ended the Commander Rules Committee and caused the death threats to come out from some players. That alone would be enough to me to never bring these cards back to the format ever again.

[–] [email protected] 10 points 1 month ago (1 children)

I will secod MakePlayingCards.com as someone else mentioned. However, with the tariff situation this may end up being far too costly to do anymore. We will have to wait and see. I have used MPC a lot in the past and it's always a great experience. The S33 is just like a Magic card.

If you just want to flat rate the cost and have the easiest experience, I would go with https://www.mtgproxy.com/. I've seen good youtube reviews of them and I'm about to order some PreModern proxies soon from here.

[–] [email protected] 3 points 1 month ago (1 children)

First off, I didn't realize MaRo did this for Tempest too. This is awesome.

Tempest block is when I started but Urza's block was my favorite. I was a little too young to go out and draft those sets but I remember following every spoiler and loving every card that came out in Saga, Legacy, Destiny. I also remember my peak excitement as a child was getting a USG booster box for Christmas and cracking a Gaea's Cradle. Needed 4 of those for a deck and I didn't have the $80 for a playset (lol).

Crazy that MaRo was the only designer for Urza's Destiny. Maybe I'm misunderstanding what a designer does here, but that seems really short staffed at a time when the game was very popular.

Original Goblin General (Goblin Marshall) was very much like a Deranged Hermit and I think the tweak they made was better. I really liked the take he had on Echo + Death Triggers. I think that is just a great example of tradeoffs in the older game. It was a cool idea to staple cycling as a (2) + Sacrifice mechanic for permanents.

It would be pretty incredible if they brought Urza's block draft to Arena for an event. I think that would definitely get be back playing regularly.

[–] [email protected] 6 points 1 month ago

I think this is just insane and super confusing. Another huge indicator that the Marvel sets (and probably all of UB) should have never entered Standard. Just make them Commander-only, and you never have this problem. They could release certain UB sets to Arena and not have to push the others if there were digital licensing issues.

Now, instead, we have a huge break in paper/digital that will presumably last and repeat forever. This makes deck list sharing and importing more difficult. This makes watching the game much more difficult. This makes learning the limited environment much more difficult. This is just way confusing and way stupid imo. I guess it's a huge win for Arena players who didn't want Marvel in the game but that's about the only positive I can come up with.

[–] [email protected] 5 points 1 month ago (1 children)

I think this has to be it. No way Marvel wants "Spider man card game" to turn up Arena first in search results over Marvel Snap. And this confused me when they first announced a Marvel set given that Snap was already a thing.

I think this is a win for Arena, but it will be super confusing not having the same card names/artwork across paper and digital especially for anyone who plays both. Have to learn everything twice I guess. Deck list importing just got a lot harder too.

 

This card made me fall in love with the game. I remember building a Golgari deck trying to use Urborg Panther, Feral Shadow, and Breathstealer to get Spirit of the Night out into play.

 

Some pictures of a recent leak of the FF starter kit:


Rosa, Steadfast White Mage - 3W - Legendary Creature : Noble Human Cleric - Reach; At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (2/3).

Beatrix, Loyal General - 4WW - Legendary Creature : Human Soldier - Vigilance; At the beginning of combat on your turn, attach any number of equipment to target creature you control. (4/4).

Lightning, Security Sergeant - 2R - Legendary Creature : Human Soldier - Menace; Whenever Lightning deals combat damage to a player, exile the top card of your library. You may cast that card as long as you control Lightning. (2/3).

Rays of Judgement - 3R - Instant - Rays of Judgment deals 5 damage to target creature and X damage to it's controller, where X is the number of equipment you control.

Ultima Weapon - 7 - Legendary Artifact : Equipment - Equip 7; Whenever equipped creature attacks, destroy target creature. Equipped creature gets +7/+7.

Adalbert Steiner - 1W - Legendary Creature : Human Knight - Lifelink; Adalbert Steiner gets +1/+1 for each equipment you control. (2/1)

Cloud Moogle - 3WW - Creature : Moogle - Flying; Whenever this creature enters, put a +1/+1 counter on target creature. Plainscycling 2. (2/3).

Coeurl - 1W - Creature : Cat Beast - 1W + Tap -> Tap target non-enchantment creature. (2/2)

Dwarven Castle Guard - 1W - Creature : Dwarf Soldier - When this creature dies, create a colorless 1/1 hero token. (2/1)

Sun-Cryst's Fate - 4W - Instant - This spell costs 2 less to cast if it targets a tapped creature. Dstroy target nonland permanent.

Blade of Light - 1W - Instant - Blade of Light deals damage equal to the number of creatures and equipment you control to target creature.

White Auracite - 2WW - Artifact - When this artifact enters, exile target non-land permanent an opponent controls until this artifact leaves the battlefield. Tap -> Add W.

White Mage's Rod - 1W - Artifact : Equipment - Choose A Job (When this equipment enters create a colorless 1/1 hero token and attach this to it). Equip 3; The equipped creature gets +1/+1, gains "Whenever this creature attacks you gain 1 life," and is a Cleric in addition to its other types.

The Chosen of the Crystal - 5WW - Sorcery - Create 4 1/1 colorless hero tokens. Put a +1/+1 counter on each creature you control.

Dragonspear - 1W - Artifact : Equipment - Choose A Job (When this equipment enters create a colorless 1/1 hero token and attach this to it). Equip 4; Equipped creature gets +1/+0 and is a Knight in addition to it's other types. During your turn equipped creature gets flying.

G'raha Tia - 4W - Legendary Creature : Cat Archer - Reach; Whenever one or more creatures or artifacts you control are put into the graveyard from the battlefield, draw a card. This ability only triggers once per turn. (3/5).

Item Merchant - 1R - Creature : Human Citizen - Whenever you attack, target attacking equipped creature gets menace until the end of the turn. (2/2)

Warrior's Blade - 3R - Artifact : Equipment - Choose A Job (When this equipment enters create a colorless 1/1 hero token and attach this to it). Equip 5; Equipped creature gets +3/+2 and is a Warrior in addition to it's other types.

Suplex - 1R - Sorcery - Choose one: 1) Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead; 2) Exile target artifact.

Freija Crescent - R - Legendary Creature : Rat Knight - During your turn this creature has flying; Tap -> Add R. Only use this mana to cast equipment or activae abilties of equipment. (1/1)

Samurai Katana - 2R - Artifact : Equipment - Choose A Job (When this equipment enters create a colorless 1/1 hero token and attach this to it). Equip 5; Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to it's other types.

Barret Wallace - 3R - Legendary Creature : Human Rebel - Reach; Whenever Barret Wallace attacks, he deals damage equal to the number of equipped creatures you control to defending player. (4/4)

Rabanastre, City of the Kingdom - Land : City - This land enters tapped. Tap -> Add W or R

Ultimecia, Menace of Time - 4UU - Legendary Creature : Human Warlock - Whenever this creature enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to an opponent, draw a card. (4/4)

Seymour Flux - 4B - Legendary Creature : Spirit Avatar - At the beginning of your upkeep you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Beta. (5/5)

Deadly Embrace - 3BB - Sorcery - Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.

Xande, Dark Mage - 2UB - Legendary Creature : Human Sorcerer - Menace; Xande gets +1+1 for each non-creature, non-land card in your graveyard. (3/3)

Magitek Scythe - 4 - Artifact : Equipment - When this equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked thus turn if able. Equip 2; Equipped creature gets +2/+1.

Sahagin - 1U - Creature : Merfolk Warrior - Whenever you cast a non-creature spell, if at least 4 mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn. (1/3)

Fairy of Il Mheg - 1U - Creature : Fairy - Flying; Whenever this creature attacks surveil 1. (2/1)

Go for the Esper - 3U - Sorcery - Create a 3/3 blue Robot artifact creature token. If this spell was cast from a graveyard, put a +1/+1 counter on that token. Flashback 5U.

Laguna's Dreams - 1U - Instant - Scry 1 and then draw a card. Flashback 3U.

Relm Drawings - 2UU - Sorcery - Create a token that is a copy of target artifact, creature, or land.

Aqueduct Rat - 1B - Creature : Rat - When this creature dies, create a treasure token. (2/2)

Shinra Reinforcements - 2B - Creature : Human Soldier - When this creature enters, mill 3 cards and gain 3 life. (2/3)

Sephiroth's Intervention - 3B - Instant - Destroy target creature. You gain 2 life.

Walking Cie'th - 2B - Mutant Horror - This creature enters tapped. Whenever you cast a non-creature spell, you may pay B. If you do, return this creature from your graveyard to your hand. (?/?)

Albhed Rescuers - 2B - Creature : Human Artificer Warrior - Whenever this creatue or another creature or artifact you control is put into your graveyard from the battlefield, target opponent loses 1 life and you gain 1 life. (2/3)

Extermination - 2B - Instant - Target creature gets -0/-9999 until end of turn.

The Return of Evil - 4B - Sorcery - Return target creature card from your graveyard to the battlefield with 2 +1/+1 counters on it.


Source: https://www.reddit.com/r/MTGRumors/comments/1jt1xyj/ff_starterkit/

 

Announcement Date: March 31, 2025

Standard:

No changes

Pioneer:

No changes

Modern:

Underworld Breach is banned.

Legacy:

Sowing Mycospawn is banned.
Troll of Khazad-dûm is banned.

Vintage:

No changes

Pauper:

Basking Broodscale is banned.
Kuldotha Rebirth is banned.
Deadly Dispute is banned.

Prophetic Prisim is unbanned.
High Tide is unbanned.

Alchemy:

No changes

Explorer:

No changes

Historic:

No changes

Timeless:

No changes

Brawl:

No changes

Effective Date: March 31, 2025

 

Just saw these yesterday, what do you all think? Seems like a fun take on basic lands, but it also sort of makes me question what a basic land even is at this point 😝

 

Is an individual final fantasy play booster intended to be the same price as aetherdrift? Sorry for the basic question, but it's hard to find clear info online.

No, Universes Beyond boosters normally have a higher MSRP.

 

Richard Garfield blogs about the differences between a ranked ladder and tournaments for competitive play.

Recently I started playing a digital game. There was a tournament announced for the top players. Although I wasn’t a top player – the game was new enough and there was enough luck in the play that I thought maybe I could qualify, and so I started paying attention to my ranking.

Quickly I noticed that I was having less fun because I was no longer experimenting and trying new things – I was focusing on what I knew worked. I began to lean more heavily on what other people said was correct rather than finding my own way. Losses were setbacks rather than learning experiences. When I rose to a level that corresponded to my actual skill, I stalled. Then the games became more samey, with the players mostly playing similar styles. I noticed that I felt like a mediocre player even though I was in the top 10%.

The experience brought into focus and made personal some of the misgivings I have had about extensive player rankings in games. [...]

 

tylerja-blog asked:

"That’s the nature of Magic. It adapts to the needs of the collective whole. It used to upset me, but I came to realize it is one of the game’s greatest strengths. It becomes the game its players need/want it to be." Is to me, a market-friendly way to say "sloughs emotionally invested players in pursuit of the unremarkable, but widely palatable middle"

Many players like to assume the core of the people making the changes aren’t enfranchised players, but it’s exactly the opposite. Why, for example, is Universes Beyond so popular? Because the people who play the most Magic really adore it.

We’re not ignoring the hard-core Magic players, we’re doing what they say they most want through their actions and in market research.

Magic is a business. Ignoring our core customers would just be bad business.

We make changes because Magic players, and especially our hard-core enfranchised players, want it. Maybe in this particular case it’s not you in particular (or maybe it is, I don’t know), but it’s not us ignoring “emotionally invested players”.

 

izzipurrito asked:

I know this is a big ask, but...

Please no more direct to Modern sets.

If you guys must, at least make it so that it is Standard legal so it is Standard level in power.

 

Some distributors have posted their Aetherdrift order pages and revealed that starting with Aetherdrift, the booster boxes will have 30 packs instead of 36.

I believe it's been stated that the per pack MSRP will not change, meaning the overall box price will just go down accordingly by 1/6th.

A Duskmourn Play booster box is $138 on TCGPlayer, or $3.83 per pack. They are $4.25 when bought individually.

The new MSRP for Aetherdrift $5.50 per pack. If they keep the same price of $140 per box, that would work out to about $4.66 per pack when buying a box. And if they left it at 36 packs it would cost about $168 per box which I think everyone in the world realizes is just far too expensive to buy.

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