loobkoob

joined 2 years ago
[–] [email protected] 7 points 1 year ago (1 children)

1.0 is getting a "true offline" mode where there won't be any chat (and where a connection isn't required for server authentication). Personally, I quite like the chat and the sense of community it brings (apart from when it's filled with "D4 bad") but I can see myself wanting it turned off if the game gets much more popular and attracts a more casual playerbase.

Honestly, though, I feel like that's such a minor quibble to have - especially for a game still in beta. While Last Epoch obviously doesn't have the budget behind it that Diablo 4 or Path Of Exile has, I think it's done a great job of cementing itself as a worthwhile addition to the genre already. The developers have done a brilliant job of coming up with creative solutions to problems (both LE's own problems and problems that other games have suffered from) and I think they've laid a very strong foundation to continue to build upon going forward. The game is mechanically interesting, has probably the most interesting itemisation and by far the best crafting in the genre, and generally feels good to play.

I agree that the art style isn't as strong as Diablo 4, Path Of Exile or Grim Dawn, but I think it looks much better than a cheap Unreal asset - especially with the lighting overhaul in 1.0. And I'm glad that it isn't just another dark fantasy setting; as much as I love those kinds of settings (Grim Dawn's, especially), having the more lush, vibrant style of Last Epoch makes for a nice change.

It's not a perfect game by any stretch, but I think it's a very good game and I think it has a lot of room to grow going forward.

[–] [email protected] 73 points 1 year ago (11 children)

$14m seems far too low:

  • 40 years at $350,000 per year
  • 480 months at $29,170 per month
  • 14,600 days at $960 per day

Those don't sound too bad until you get to:

  • 350,400 hours at $40 per hour.

$40 an hour in exchange for losing most of your life - and the vast majority of your best years - is a fucking disgrace.

[–] [email protected] 20 points 1 year ago (3 children)

"poop knife xDD hehe"

There's so much actually great content posted across reddit over the years, it blows my mind that people decided that was something that needed to be mentioned all the time.

[–] [email protected] 62 points 1 year ago (5 children)

It's not just about AI in Firefox, but rather making an open-sourced AI in general. The world is absolutely heading towards AI integrations being normal; personally I'm glad we've got Mozilla working on an AI rather than being limited to closed-source AIs made by for-profit companies.

[–] [email protected] 1 points 1 year ago

I absolutely agree about Herbert not being a good storyteller or writer. I found it a difficult read simply because of the prose, and I really didn't like his use of an omniscient narrator. I don't really like omniscient narrators in general, but I found Dune's narrator especially difficult because of how freely it switches between characters. I often found that if my focus slipped even slightly, I'd realise a couple of minutes later I had no idea whose perspective the narrator was giving any more and have to backtrack paragraphs or even pages to work it out.

I think I perhaps appreciated the book more than you, but I didn't find it an enjoyable read. It certainly gave me a greater appreciation of the film, though, which I also very much enjoyed! And I'm glad I read it simply because it's such an influential book in a genre I love - it's interesting to see how so many things have build from its foundations.

[–] [email protected] 3 points 1 year ago (1 children)

I say all this as a non-American, just to be clear. All mainstream American politics looks right-wing to me.

voting green [...] can have the effect of moving the Overton window and creating conversation

I'd love if this were the case, but the pragmatist in me can't agree. Right now, if Biden doesn't win, the Overton window shifts to the right. Voting Green won't shift the needle, as much as the idealist in me wishes it could. No-ones going to care that 2% more people voted for the Greens this time if Trump wins. Trump's already stated his fascist ideals and the Overton window will shift to the right if he wins. Which means if you care about the Overton window at all, you vote to keep Trump out.

If the Democrats were in a more secure position then I'd say voting for the Greens would be very reasonable. It'd be a way to indicate that you'd like to continue to shift things leftwards. But right now, the best thing you can do if you care about left-wing or green values in the long-term is simply to keep Trump out.

Think about where you want politics to be in 2028, or 2032, or even 2036; do you think Trump or Biden winning is the best path to that goal? Because those are the realistic options right now. And personally, I think gradually shifting the Overton window leftwards is the way to do it, rather than letting the country slip into full-blown fascism and then hoping people will suddenly flip to socialism overnight on the evening before the 2036 election.

they’ve had to push a “but trump!” Narrative to scare anyone else from even running.

There certainly has been some of this. But I also think that's something that's very relevant right now. The time for finding more progressive Democrat candidates was during the primaries. Now, as difficult as it may be, the best thing to do is suck it up, rally behind Biden and fight for your long-term future by doing what you can to keep out the fascists. It'll fucking suck, but not as much as Trump winning will.

[–] [email protected] 40 points 1 year ago (2 children)

Last Epoch and Grim Dawn are probably most in line with Diablo, I think.

People have mentioned Path Of Exile, and I've played a lot of it, but I don't think it feels particularly like Diablo any more, even though it started out that way. It's quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it's very overwhelming when you're new. The reason I don't think it's all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you're not really sure what killed you.

Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you're a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I'll let you decide whether you find this appealing or not - some people do, some people don't! I do think it causes some issues with the balance and progression of the game, but it's interesting to say the least, even if you wish you didn't have to engage with it.

Grim Dawn feels a little mechanically dated at this point but it's still solid. It's got some good builds, the dual-class system and constellations system make for some interesting variety. It's got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it's absolutely soaked with atmosphere. It's very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).

Last Epoch is more mechanically interesting than Grim Dawn, I think, but it's lacking in the story and world-building. It's still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it's all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I've ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.

Last Epoch's biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that's been updated constantly). It's still far, far better than Diablo 4's, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it's great now - but it'll only get better as more content gets added over time.

I love all three games I've talked about for different reasons, and honestly, they're all well worth playing!

[–] [email protected] 19 points 1 year ago* (last edited 1 year ago) (4 children)

Grim Dawn also has a mod called Reign Of Terror that lets you play the entirety of Diablo 2 in GD, complete with classes, skills and items! It has some differences because it's built on Grim Dawn's systems, so it has the dual-class system from Grim Dawn (with similarly laid out skill trees), item affixes work like Grim Dawn, etc, but it feels great to play! And you can combine Grim Dawn classes with D2 classes, D2 classes with other D2 classes, or just play the D2 campaign with a regular Grim Dawn build. It's great!

EDIT: spelling

[–] [email protected] 12 points 1 year ago

I heard about it when Skill Up, whose YouTube channel I have notifications turned on for, posted his review of it. Before that, I'd seen absolutely nothing about it, and I heard very little about it after that, too. I was shocked to find out it was an EA game - partly because it didn't look (visually) polished enough to be an EA game, and partly because of the complete lack of marketing I'd seen for a major publisher game.

Finding out it was an expensive flop and not just a smaller AA game they decided to put out on the side is a surprise, too.

[–] [email protected] 5 points 1 year ago

A reverse image search comes up with a lot of pictures that have been taken in this exact location. I've no idea which is the original, unfortunately.

[–] [email protected] 3 points 1 year ago

that game is over for me once I've launched the rocket

Ahh, well that definitely isn't the case for me! I usually keep playing long after I've launched the first rocket. For me, launching the rocket is a somewhat arbitrary "ending"; it's a good objective for people to focus on - especially new players - but I don't think anything really changes before or after the rocket launch in terms of gameplay loop (and there's no narrative to change). Just like before the rocket launch, there are still things to optimise, new ways to build, etc, (some of which are supported by the science you get from launching rockets, in fact).

I suppose it partially comes down to whether you're an objective-driven player or someone who enjoys the process. For me, it's all about the process/journey, and the objectives are more of a guide than anything. If the objectives are complete and I'm still enjoying the process, and there's still room for me to enjoy the process, then I'll keep playing.

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