@lemmy_user_838586 , Steamdeck is also powered by a full Linux distro + Steam + Proton/Wine (+ KDE Plasma) in many cases. Whereas Switch has a leaner custom BSD-based system.
hook
@slimerancher, oh, and if you would like to learn bullet hells better and don't mind some slightly disturbing imagery, Angel at Dusk is a great and accessible game. It has an outstanding tutorial to interactively teach you not just the mechanics, but also how exactly to pull off the required (sub)genre moves.
@slimerancher @Phelpssan, a few more non-danmaku STGs that I’d suggest:
vert (T = tate support):
• Anger Force (T)
• Astebreed
• SophStar (T)
• Dragon Blaze (T)
• Gunbird 2 (T)
• Sisters Royale (T)
• Moon Dancer (T)
• Missile Dancer (T)
• Dimension Drive – weird
• Shoot1Up – weird
hori:
• Sine Mora
• Blazing Star
• Black Bird – weird
• Rigid Force Redux
• R-Type Dimensions
• ProtoCorgi – weird
• Aqua Kitty UDX
• Andro Dunos 2
• Thunder Force IV
@dinckelman, I should brave up and finish that game. I love that bug and the wonderful weird world he's in, but, boy, it can be hard.
@bbbhltz , some sweet choices. Glad to hear you're enjoying yourself 😸
I just grabbed Andro Dunos 2 digitally as well. It was just too good of a deal.
@nonprofitparrot thank you.
Interesting. I wonder if those are about the Pokeball controller/peripheral (more likely given the time) or the in-game throwing.
@nonprofitparrot, if you have the links to the patents at hand, it would be grand if you can share them.
@bbbhltz Oh, I forgot to mention, the M2 (esp. ShotTriggers) ports of other Cave games have more bells and whistles than the more basic Live Wire port of Mushihimesama. Still a perfectly fine port.
@anyhow2503 , as an old Linux and KDE user, I totally agree with you. But a custom minimal UI optimised for the specific use case and hardware (and optimised kernel) will likely consume less RAM still.