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joined 2 years ago
[–] [email protected] 2 points 2 weeks ago

@anyhow2503 , as an old Linux and KDE user, I totally agree with you. But a custom minimal UI optimised for the specific use case and hardware (and optimised kernel) will likely consume less RAM still.

[–] [email protected] 2 points 2 weeks ago (2 children)

@lemmy_user_838586 , Steamdeck is also powered by a full Linux distro + Steam + Proton/Wine (+ KDE Plasma) in many cases. Whereas Switch has a leaner custom BSD-based system.

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago) (1 children)
[–] [email protected] 2 points 5 months ago (3 children)

@slimerancher, oh, and if you would like to learn bullet hells better and don't mind some slightly disturbing imagery, Angel at Dusk is a great and accessible game. It has an outstanding tutorial to interactively teach you not just the mechanics, but also how exactly to pull off the required (sub)genre moves.

[–] [email protected] 3 points 6 months ago* (last edited 5 months ago) (5 children)

@slimerancher @Phelpssan, a few more non-danmaku STGs that I’d suggest:

vert (T = tate support):
• Anger Force (T)
• Astebreed
• SophStar (T)
• Dragon Blaze (T)
• Gunbird 2 (T)
• Sisters Royale (T)
• Moon Dancer (T)
• Missile Dancer (T)
• Dimension Drive – weird
• Shoot1Up – weird

hori:
• Sine Mora
• Blazing Star
• Black Bird – weird
• Rigid Force Redux
• R-Type Dimensions
• ProtoCorgi – weird
• Aqua Kitty UDX
• Andro Dunos 2
• Thunder Force IV

[–] [email protected] 1 points 6 months ago

@brsrklf @simple, CrownTrick seems decent and reasonably close to the classics. I haven't tried it though.

[–] [email protected] 1 points 7 months ago

@dinckelman, I should brave up and finish that game. I love that bug and the wonderful weird world he's in, but, boy, it can be hard.

@slimerancher

[–] [email protected] 2 points 8 months ago (1 children)

@bbbhltz , some sweet choices. Glad to hear you're enjoying yourself 😸

I just grabbed Andro Dunos 2 digitally as well. It was just too good of a deal.

[–] [email protected] 2 points 8 months ago (3 children)

@bbbhltz so, what did you get in the end and what are your thoughts so far?

[–] [email protected] 2 points 9 months ago

@nonprofitparrot thank you.

Interesting. I wonder if those are about the Pokeball controller/peripheral (more likely given the time) or the in-game throwing.

[–] [email protected] 3 points 9 months ago (2 children)

@nonprofitparrot, if you have the links to the patents at hand, it would be grand if you can share them.

@peopleproblems

[–] [email protected] 1 points 9 months ago

@bbbhltz Oh, I forgot to mention, the M2 (esp. ShotTriggers) ports of other Cave games have more bells and whistles than the more basic Live Wire port of Mushihimesama. Still a perfectly fine port.

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