My first guess with this would be: they were read-only, then they wanted to post something or write a reply to someone and at the time considered it to be a one-time thing and created sort of "throwaway account" for that specifically, but then they kept visiting the place and it kind of just stick with them. Yet again, my guess might be completely wrong. But at least this is one of the possible motivations behind such accounts.
But, after age verification, they won’t be able to independently make the loot-box purchases that grant players access to the game’s collectable characters.
This sounds a bit misleading. "Grant players access" sounds like there was no access before purchase. As far as I know, there are no characters that require any purchases at all. I mean, wishes aka gacha pulls use 2 types of currency and both types you get either with real money or through gameplay (including dailies for example). I've got 4 four-star characters from gacha pulls without spending any real money on gacha pull currency so far at AR33.
I've never seen it on Windows before Windows Terminal, but the latter has been around for a few years at least. I wouldn't doubt we can have this and much more with Linux shells.
Also it has smart suggestions system which I really like. Initially it was on by default iirc, but nowadays I think you have to turn it on yourself. What it does is basically after you did any command like "ssh [email protected]", it will remember that and next time you start typing "ssh" it will automatically provide full command as autocompletion suggestion. It's purely textual so it works with anything.
Thank you! I randomly clicked the last one and it turns out it's the one with 200 primos! Lucky me! 😊
Those SimpleLogin addresses do really look sus. When you don't use custom domain option, your address looks like autogenerated bot email or temporary disposable email. I guess it will take some time for world to catch up with concepts of email privacy and email aliases. This is the first time I see this thing, and I'm hyped to try it myself!
That looks like the perfect outfit for a stroll to the Totem of Earth!
Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players
I don't feel it's "hyper", it's only 8 crystals instead of 10 for guaranteed Noelle. Other (non-tutorial) pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.
to give them enough of a dopamine rush to hang around and be more likely to spend more later
"Dopamine rush" sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.
Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.
Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you're describing is still not there.
and can’t last or elee the game will not make nearly as much money
Who knows, maybe it makes enough money even without being that pushy? For me it's too early to say.
(2) Also, I'm personally more interested in "no money" challenge. I like "gambling elements" tbh and enjoy all kinds of RNG in games: starting from randomized items stats in Diablo and procgen in roguelikes and ending with randomized perks in roguelites and stuff like pulls in Genshin. So for me "gambling elements" themselves aren't something inherently bad and definitely not something I would want to avoid. For me, it's social implications of gambling mechanics that are sometimes bad (in context of people who can't control their spending), but not randomness or mechanics themselves.
(1) Well, all I can say for now is that my week of playing wasn't enough to be able to say whether this is even possible at all. Maybe there will be more unlocked characters from regular questing later in the game, but so far I only got a single dendro character (Collei) from a random pull. And I think there were some open world mini-puzzles activated by dendro. I don't think there were a lot of them though. Also they are definitely optional and not a big deal. Could also be possible it was intended for later game players going back with their dendro characters unlocked organically in the later questlines.
Maybe it's just your subscriptions? I don't feel the same way. Just curate your list more actively and make sure to browse communities from global pool of instances.