erytau

joined 3 months ago
[–] [email protected] 7 points 1 day ago (1 children)

Beautiful.

I think it's this artist, Davis Hill: https://x.com/TheDavishi/status/1447409928184811526

 
 
[–] [email protected] 4 points 1 week ago* (last edited 1 week ago) (1 children)

they no longer have to worry about printing games (so that cost is gone)

While digital distribution is definitely cheaper, it isn't free. The cost of printing games got replaced with the storefront's cut. Steam takes 30%, for example.

I'm not defending the $80 price tag, but the storefront cut is a personal concern for me as an aspiring indie dev. Sadly, the 30% cut is also being pushed as an "industry standard".

[–] [email protected] 2 points 1 week ago (1 children)

Found the place. It was here:

[–] [email protected] 2 points 1 week ago (4 children)

Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

[–] [email protected] 4 points 1 week ago (6 children)

Congrats on releasing it! Great result for a game made in a week.

I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

[–] [email protected] 5 points 2 weeks ago

I used to work 12 hours night shifts. When I had the opportunity to set my own schedule I chained 12 hours night shift PLUS 12 hours day shift so I can have a lot of free time later. So, 24 hours of work, 24 hours without sleep. It was a low intensity IT work in a data center, but still, not good for your body.

[–] [email protected] 4 points 2 weeks ago (1 children)

I have Mastodon and BlueSky, they aren't dedicated to 100% pixel art, just my personal blogs where I post all the things that I do. But mostly pixel art and gamedev!

[–] [email protected] 6 points 2 weeks ago

Shader baker on export! Really, really nice. I wonder how much build size will increase though.

[–] [email protected] 1 points 2 weeks ago (1 children)

It's my own work. So, thanks! I have BlueSky and Mastodon blogs, they aren't dedicated to 100% pixel art, just my personal blogs where I post all the things that I do.

[–] [email protected] 2 points 2 weeks ago

Haha yeah I can see that now.

[–] [email protected] 6 points 2 weeks ago (3 children)

Thanks! Yep, my own original work. I'm using Aseprite since that's what I started with and got used to, but Pixelorama is great as well.

 

More colors:

74
Medieval Fantasy (programming.dev)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

With extra colors:

[–] [email protected] 3 points 2 weeks ago (1 children)

Nice lighting on the shuttle!

 
 
 
44
Winter House (programming.dev)
 
 
 

And maybe tiny alien critters, or maybe they are just weird-shaped rocks, who knows!

 

And maybe little alien critters. Or maybe they are just weird-shaped rocks, who knows!

 
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