elStiko

joined 2 years ago
[–] [email protected] 1 points 5 months ago (1 children)

@dwgill this thread is teeming with bots and chatgpt is boiling the ocean

[–] [email protected] 2 points 5 months ago

@Trumble Everspark and Windsoul

[–] [email protected] 1 points 7 months ago

@buenasnocheshd must it be said? What does it mean to say that?

[–] [email protected] 0 points 10 months ago (1 children)

@Andonome it all comes down to what the designer considers the core of the creation, the rules text or the fonts and graphical assets, the calculation speadsheets and databases or just the compiled layout... I hear you, though. I try to provide markdown files alongside pdfs.

[–] [email protected] 1 points 1 year ago (1 children)

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

[–] [email protected] 3 points 2 years ago

@Lianodel @pikasaurX4 I own all three and have played one con slot of Torchbearer of which I remember none of the interactions with the mechanics, and pretty much none of the story.

[–] [email protected] 1 points 2 years ago

@phase to die or worse, at least

[–] [email protected] 1 points 2 years ago

@CelesteBloodreign looks like an awesome tool! First roll hated me, though.