eezeebee

joined 2 years ago
MODERATOR OF
[–] eezeebee@lemmy.ca 4 points 6 hours ago

I like Dark Souls, but it's not even my favourite Dark Souls game. Personally I think Super Mario 64 is the best game of all time, and it's not my favourite either.

[–] eezeebee@lemmy.ca 6 points 6 hours ago (1 children)

Basketball. Same everything, except you have to dribble the ball with your forehead.

[–] eezeebee@lemmy.ca 17 points 6 hours ago (4 children)

Happy cake day. Wash it down with a nice cold can of

[–] eezeebee@lemmy.ca 2 points 9 hours ago

Beat Genichiro and Folding Screen Monkeys yesterday, now I'm at Guardian Ape. I like how he farts and slings poop.

[–] eezeebee@lemmy.ca 2 points 1 day ago (2 children)

Left side, because I love DS2 and like Elden Ring.

Right side has DS3 which is a tie for fave. I haven't played Bloodborne. I'm around halfway through Sekiro and enjoying it, but not enough to rank it over DS2 and DS3.

[–] eezeebee@lemmy.ca 11 points 3 days ago (1 children)

Tarzan

Animorphs game from the Animorphs website, back when the internet was new

Chess Master 5000

[–] eezeebee@lemmy.ca 5 points 4 days ago (1 children)

I think it would be cool if future games would focus on unique NG+ content for those who want that veteran-level challenge, and to keep it fresh (like how DS2 planted the seeds for this). Give us a few bosses that only appear in various NG+ cycles, and another super secret and difficult boss that only appears in NG+7.

[–] eezeebee@lemmy.ca 17 points 4 days ago (2 children)

Who else is going to boy the pages?

[–] eezeebee@lemmy.ca 2 points 4 days ago (1 children)

My memory is very poor, but somehow retains some info like this. And I guess the surprise of the glitches makes these moments more memorable. I could not tell you many details about the other 100 times I fought Dancer lol.

[–] eezeebee@lemmy.ca 6 points 4 days ago (1 children)

Thank you for your service.

[–] eezeebee@lemmy.ca 2 points 4 days ago* (last edited 4 days ago) (4 children)

Not in Elden Ring, but a few times in other games.

In DS3 I was summoned to help with Dancer, and she somehow managed to grab me and the host at the same time. So we were about 15 feet apart, me in Dancer's hand, and host floating in mid air both going through the grab animation.

There was another time in DS3 in the Cathedral of the deep. The first giant hit me and knocked me into a small corner between the short staircase on the ground floor and I was stuck there, had to bone out.

And another glitch in Cathedral where I clipped through the ceiling while riding the elevator and went out of bounds - here's a YouTube short of it that I captured and also mention the above glitch https://youtube.com/shorts/g1mHaiism_k

In DS1 I had Moonlight Butterfly glitch out. It spawned much further away from the bridge than normal, and it was rotated 90 degrees so it was facing perpendicular to what it normally would be (facing towards the arena entrance rather than facing the bridge). I forget what happened, but I think I had to save and quit out to make it reload properly.

 

Miyazaki plz

 

Homemade crust, pepperoni, red peppers.

The crust was just flour, water and a little salt. About 1.5cm thick. Once the dough ball was consistent I coated it with more flour to prevent sticking and then pressed it down into shape.

Pepperoni was sliced off a tube. It looks kind of greasy, but it wasn't too much, and I really like that it curled up a bit. I put the oven on high broil near the end to get it to crisp up a bit.

 

Super underrated band. Excellent vocalist. This isn't my only obsession song of theirs, just the most recent. They are "safe" as per some quotes of the band leader I have come across.

https://dodsferdofficial.bandcamp.com/music

 

 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
 

Context: I noticed I have some clothes from 10 years ago that are still good to wear, and some newer things I have barely worn yet. I wondered if I reached a point where all the clothes I own would be enough to last for the rest of my life. There is a dresser and a closet worth of things.

For the sake of this question, let's say you can't buy, borrow, steal, receive as a gift, find, or make anything new to wear. All you get is what you have now. Is it enough?

14
submitted 5 months ago* (last edited 5 months ago) by eezeebee@lemmy.ca to c/giftofgaming@lemmy.world
 

I have an extra key that came with the AGDQ Humble bundle. I love this game and would be happy to share with someone who will enjoy it.

If your Lemmy account is at least 1 month old, comment and tell me what about the game makes you want to play it.

 

I just think Kazakhstan is neat

 

Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.

view more: next ›