eezeebee

joined 2 years ago
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[–] [email protected] 2 points 13 hours ago* (last edited 13 hours ago)

Alwa's Awakening

The Messenger

Ori and the Blind Forest

Pseudoregalia

I like the feeling of getting stronger and coming back to previously inaccessible places. Pretty much only play games on Steam.

I'm surprised I haven't seen anyone mention Hollow Knight yet. I won't claim it on my list since I haven't finished it yet, but it seems to be popular.

 

Miyazaki plz

[–] [email protected] 2 points 1 day ago (2 children)

Do you know how to do the lightning reversal?

I think so in theory. I acquired it, but haven't found anyone using lightning yet. LB to parry/absorb, RB to unleash it?

Have not made it past Genichiro phase 1 yet so I went elsewhere looking for powerups. I beat Juzou first try, but the long arm centipede man took hours, a lot like every other boss and mini boss lol.

[–] [email protected] 3 points 1 day ago (5 children)

Started my first playthrough of Sekiro and it's really hard. I'm slowly embracing the playstyle, but I have so many habits to break from the other Souls games. I like it, but I don't think I'll be up for NG+ if I ever finish the NG run.

Also started playing Sable and I really like it so far. It kind of feels like an open world Zelda type of game without combat. It's quite relaxing, and the art style is absolutely beautiful.

[–] [email protected] 2 points 3 days ago (1 children)

Chiodos is my ultimate guilty pleasure band

[–] [email protected] 2 points 5 days ago

Great album

[–] [email protected] 1 points 6 days ago

Deep Purple - Highway Star

The solo starting at 3:45. I like the harmony and how it has a feeling that sounds "sleezy", perfectly portrays a dirtbag with a powerful car (in the nicest way possible), and how it escalates along with the chord progression.

[–] [email protected] -2 points 6 days ago (2 children)

I love how this has lots of upvotes, but 0 comments, as if everyone just agrees without question. (sorry I ruined it)

[–] [email protected] 4 points 6 days ago

I hope after this they FO.

[–] [email protected] 2 points 6 days ago (1 children)

I played TUNIC fairly recently and I also love and recommend it.

[–] [email protected] 2 points 6 days ago

Yup, it can add some nice colour, but besides that there isn't much point. Thanks for the celery validation.

[–] [email protected] 4 points 1 week ago (5 children)

The Legend of Zelda: A Link to the Past.

My older cousins got me into it, and they were the coolest.

My first playthrough took months to finish. I would just roam fighting every enemy, cutting every bush, charge into every tree, sprinkle magic powder on every living being to see if they would transform. I loved that it felt limitless in the secrets and exploration. It's definitely the main reason I'm so into the Dark Souls games as an adult.

 

Homemade crust, pepperoni, red peppers.

The crust was just flour, water and a little salt. About 1.5cm thick. Once the dough ball was consistent I coated it with more flour to prevent sticking and then pressed it down into shape.

Pepperoni was sliced off a tube. It looks kind of greasy, but it wasn't too much, and I really like that it curled up a bit. I put the oven on high broil near the end to get it to crisp up a bit.

 

Super underrated band. Excellent vocalist. This isn't my only obsession song of theirs, just the most recent. They are "safe" as per some quotes of the band leader I have come across.

https://dodsferdofficial.bandcamp.com/music

 

 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
 

Context: I noticed I have some clothes from 10 years ago that are still good to wear, and some newer things I have barely worn yet. I wondered if I reached a point where all the clothes I own would be enough to last for the rest of my life. There is a dresser and a closet worth of things.

For the sake of this question, let's say you can't buy, borrow, steal, receive as a gift, find, or make anything new to wear. All you get is what you have now. Is it enough?

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I have an extra key that came with the AGDQ Humble bundle. I love this game and would be happy to share with someone who will enjoy it.

If your Lemmy account is at least 1 month old, comment and tell me what about the game makes you want to play it.

 

I just think Kazakhstan is neat

 

Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.

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