domi

joined 2 years ago
[–] [email protected] 21 points 1 year ago (1 children)

Yes, Mono is used by Wine to support Windows .NET applications since it's a) open source and b) contains support for Windows Forms and other Windows-only APIs.

They can't ship the regular .NET framework by default for licensing reasons but it can be installed with winetricks to replace Mono, which is sometimes necessary for compatibility reasons.

[–] [email protected] 2 points 1 year ago (1 children)

That's because performance is a criteria for getting verified:

default configuration: the game must ship with a default configuration on Deck that results in a playable framerate.

Source: https://partner.steamgames.com/doc/steamdeck/compat#DeckCompatibilityChecklist

There is no "target framerate" though, so what's considered "playable" differs from tester to tester.

[–] [email protected] 4 points 1 year ago

Answering my own question: Yes, both are included in the mod.

[–] [email protected] 3 points 1 year ago (1 children)

Cool, is it possible to play this in widescreen with 60 fps?

[–] [email protected] 7 points 1 year ago

3D physics interpolation? Sign me up!

[–] [email protected] 14 points 1 year ago

I'm still waiting for somebody to release a Linux tablet with an immutable distro and Waydroid pre-installed.

Could be a killer product for productivity. Solid linux distro for desktop usage with the possibility to seamlessly open Android apps on demand.

[–] [email protected] 5 points 1 year ago

Also works well for the opposite use case.

I'm a good programmer but bad at math and can never remember which algorithms to use so I just ask it how to solve problem X or calculate Y and it gives me a list of algorithms which would make sense.

[–] [email protected] 9 points 1 year ago (1 children)

Monday Night Combat

Well, that's a name I haven't heard in a while.

[–] [email protected] 3 points 1 year ago

What a shame, they could have made a really big splash on the EV market if they released back then for ~25k. Perfect small car for the European market. Now the ID3 is here so they probably missed their chance.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (1 children)

This had terrible consequences

Ha, they never learn. They also blocked most of Cloudflare in Austria a few years back.

Fun fact: It was the first IP block they tried. They haven't tried again since then.

https://blog.cloudflare.com/consequences-of-ip-blocking/

[–] [email protected] 13 points 1 year ago

We also submitted our very first game in this jam and used Godot.

We had no point where the engine got in the way, it just let us do what we wanted.

The only issue we did encounter is that the shader cache does not seem to work. Every time a level with the simplest shader in the world loads, we have to wait 5 seconds. Which is really annoying when debugging. From what I read it seems like Godot is supposed to be faster on second launch? Not sure what went wrong there.

We also could not export for web because we used C#, but it appears that feature is coming soon(TM).

[–] [email protected] 5 points 1 year ago

I still remember how confused I was when story DLC was announced for a game which I considered to be complete story wise.

Turns out the story was not complete.

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