chonglibloodsport

joined 2 years ago
[–] [email protected] 2 points 17 minutes ago

Yeah sourdough is the way to go if you really get into baking bread. It’s a lot more finicky and tricky to learn though, plus it’s a commitment to keep a starter going.

[–] [email protected] 2 points 2 hours ago (2 children)

Have you tried baking bread in your Dutch oven? I mostly use mine for braises and potroasts but it does work for bread too which is quite wild!

[–] [email protected] 8 points 5 hours ago (1 children)

Not mentioned in the summary is joint issues. Relaxin is a hormone produced by the corpus luteum within 2 weeks of ovulation (rising even further during pregnancy). This hormone softens joints, increasing flexibility and helping to prepare for giving birth. Unfortunately it also increases the risks of joint injuries, especially for knees and ankles.

[–] [email protected] 0 points 6 hours ago (1 children)

No, a ton LESS asphalt and cement because it’s got narrow, 1-way streets (think less than half the width of a standard suburb 2-way street), no driveways and narrow sidewalks. It also has mixed housing (some single family, some duplex, some multiplex) and sometimes even has houses placed behind the ones near the street, with a shared walkway allowing access to the back.

The problem of suburbia is that it’s very low density, isolated from the rest of the city (so you have to drive just to get groceries), far from public transit, and unsafe for children to walk to school. Streetcar suburbs have none of these issues. They’re:

  • high density because houses sit on narrow lots much closer together and very close to the sidewalk, with only a tiny front yard for gardening or planting trees
  • much smaller and embedded within the fabric of the city, with a straight grid of alternating 1 way streets that have cars parked on them, heavily discouraging through traffic while keeping houses very close to small businesses
  • close to public transit (just walk a few mins to the end of the street and catch a streetcar or go down the steps to the subway platform)
  • have small bars, cafes, restaurants, shops, and grocery stores within a few minutes walk for anyone to get groceries or relax without needing a car
  • much safer for children due to the slow, narrow, 1-way streets and the total absence of driveways (which are very dangerous to small children who aren’t cautious enough around cars backing out)
  • also much safer due to the closeness of front doors to the sidewalk. Bad actors can’t grab kids without being seen or make a quick getaway due to the slowness of the street
[–] [email protected] 9 points 6 hours ago

At first I saw the pink as the foreground and the forks as some kind of weird, wet background. Then I noticed the shape of the forks and everything flipped!

[–] [email protected] 4 points 6 hours ago (4 children)

I love my Le Creuset dutch oven. It’s just like you said (ingredients + 6-8 hours) but I add a stovetop browning step at the beginning followed by a deglaze, then add the ingredients, lid on, and into the low oven until fork tender!

[–] [email protected] 6 points 8 hours ago

No because Anthony Bourdain also took his own life. Proving that they’re… dun dun DUN! The same person!

[–] [email protected] 3 points 9 hours ago* (last edited 9 hours ago) (3 children)

White flight can’t explain why suburbs suck today compared to the ones from 70 years ago (when racism and white flight was arguably much more common). Car-centric planning was driven by auto makers and overzealous urban planners obsessed with the idea of highly specialized single-purpose zoning (think SimCity / Factorio nerd) rather than livable, walkable communities. The most desirable and expensive places to live in Toronto are illegal to build because of these boneheaded zoning laws.

[–] [email protected] 10 points 13 hours ago (1 children)

Girls are outpacing boys in school in most countries around the world but this advantage for women goes away in the workforce.

[–] [email protected] 4 points 1 day ago

Private security industry has been booming in the wake of Luigi. Sure, not as powerful as all the stuff my pictures represent but plenty to slow things down. If Luigi-style attacks became a popular sport then we’d soon see martial law enacted.

[–] [email protected] 7 points 1 day ago (2 children)

Because the guys with guns stand between you and the elderly dudes?

 

I built these bleachers from recycled pallets. I use them for container gardening (tomatoes and eggplants this year).

Today was very hot (30C) and this bun was laying down back there when I got back from work. I set out a tray of fresh water just in case bun’s feeling a bit dehydrated.

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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