chonglibloodsport

joined 2 years ago
[–] [email protected] 2 points 2 hours ago

Yeah. When you start to realize that video games are just success surrogates to help you compensate for a lack of success in real life, it gets depressing fast!

I did so much gaming in my 20s. Now in my 40s it’s hard to motivate myself to play more than a few minutes!

[–] [email protected] 4 points 2 hours ago (2 children)

Seems like a lot of people base their D&D on themselves. I don’t really understand that. I always try to make characters totally different from myself to try to put my head in a different space. To me it’s a key part of escapism to try on someone else’s shoes for a bit.

[–] [email protected] 8 points 7 hours ago* (last edited 7 hours ago)

Yes, of course. Look at Amish communities. Largely self-sufficient and thriving.

People who haven’t tried it greatly underestimate the amount of work though. I’d recommend dipping your toe in with some gardening at home first. Jumping in the deep end will usually lead to failure and disillusionment.

[–] [email protected] 2 points 7 hours ago

I think it’s supposed to be a depiction of an attack in progress. Creepy!

[–] [email protected] 1 points 17 hours ago

Make sure you have a doctor monitor you with regular blood tests. Supplementing vitamin D can lead to dangerous levels of calcium in the blood.

[–] [email protected] 8 points 1 day ago

The man has all the emotional maturity of a toddler. He is only evil insofar as toddlers are evil. That is, he has persistently shown a lack of ability to accept and learn from the negative consequences of his actions.

All he knows is to chase praise, like a toddler chasing a butterfly, unaware of all the ants he’s trampling along the way.

[–] [email protected] 3 points 1 day ago

Keep them in the fridge. Find other recipes that use celery. It’s quite versatile and keeps for quite a long time in the fridge! A lot of French recipes call for mirepoix (celery, carrots, onions; all diced) and Italian dishes call for soffritto which is the same thing. A ton of soups and pastas use mirepoix/soffritto as a base.

Now get out there and cook some celery, carrots, and onions!

[–] [email protected] 0 points 2 days ago

But that doesn’t mean any follow-up predictions they make or solutions they offer or even explanations they have are right.

It’s the Texas sharpshooter fallacy we commit every time we point to an expert for making a correct prediction and using that as a reason to trust anything else they say. This is because countless experts make predictions all the time and if we ignore all the wrong ones then we need to account for the fact that one of them may be right due to pure chance.

[–] [email protected] -1 points 2 days ago (4 children)

If you haven’t tried ice wine then you’re missing out!

[–] [email protected] 3 points 2 days ago (4 children)

I wouldn’t even go as far as to group people into tolerant vs intolerant binaries. Everyone is intolerant about something. Everyone has boundaries. You wouldn’t just let someone walk into your house and start using your toothbrush. But that’s not very controversial!

One of the biggest issues with tolerance vs intolerance debates is the unequal burden of tolerance. When it comes to housing, this is reflected in the classic NIMBY vs YIMBY debates. Many many people complain about NIMBYs but are actually NIMBYs themselves: they just want someone else to bear the burden. For example, they may be pro-early-release for a sex offender while not wanting that sex offender to live in their neighbourhood.

This applies to all kinds of issues. People may be pro-immigration but are they pro-giving-up-their-job to a (lower paid) immigrant? Probably not.

We as a society were much more tolerant and welcoming towards immigrants before we put all of our social welfare programs in place. In a society with no minimum wage, no social programs, and few/no regulations to limit housing development, there is no cost to immigration because immigrants have to claw their way up from the very bottom. That was how the big cities in Canada and the U.S. were built: by immigrants who choose to come here (fleeing brutal oppression and lack of opportunity) and make their own fortunes.

[–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (1 children)

The complaint was that games journalism as an industry was unethical due to the unaccountably cozy relationships between game journalists and the industry they cover. Jeff Gerstmann is notable for losing his job (years earlier) due to his refusal to inflate a review score for the game Kane & Lynch.

Those legitimate complaints fell by the wayside when right wing commentators began their harassment campaigns against Sarkeesian and Quinn. The discussion turned into a culture war, much to the benefit of game publishers who wanted the spotlight off their quid pro quo relationships with game review sites. Ultimately, the rise of streaming and lets play content democratized game journalism, making the whole thing a moot issue.

Game development itself has also opened up more than ever before, with countless independent developers catering to gamers with every interest. Multiplayer games likely still have issues with toxicity towards women over voice chat, but I haven’t played a multiplayer game in over a decade so I don’t know the extent of that issue.

[–] [email protected] 3 points 2 days ago (4 children)

No, it was actually just about games journalism. Gamergate died when games journalism died (with the rise of streams and lets plays on YouTube).

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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