Not really, there's an older angel and we just got OTJ Jace that both care about turn #, and the mentioned Gemstone Mine for starting player. Really this was probably just acorn for power reasons, an evolving wilds that either scries or untaps probably isn't broken but could be
chemslayer
Big rules nerd here, and you may already know this but for anyone seeing this new tech who doesn't: Tamiyos safekeeping (or other indestructible sources) won't protect a planeswalker from losing loyalty counters to damage, or for dying to zero loyalty. The reason is although it can't be destroyed (indestructible), it can still take damage, and taking damage is what removes loyalty counters. It's why the various Gideons that turn into creatures both make him indestructible and prevent damage, to avoid this situation.
Ofc, Tamiyo's does protect against "destroy target/all planeswalkers" type effects
Ooh Locust God loves this! Worst case it's a 6-mana sorcery draw 5 (not great, but workable). Or, it's a flexible board wipe that leaves your many locust tokens in play. You can even do a cute play of copy the God, then bounce the OG, so the token doesn't die to legend rule (since that's only checked as a state-based action) so you get to keep your locusts and your God and have a backup in your hand.
I play it on the deck all the time and it's fine, graphics turned down to potato but they still look decent, and the FPS stays good in all but the most insane of situations (I play on difficulty 8/9, so I'm experiencing the most enemies possible). Only "hard" part is there's no aim assist for controller so the high precision weapons like snipers are harder to use, but that doesn't stop me from trying haha
Yep, notably this doesn't have all the basic land types like nearby planet does, which both means it can't produce any color with a simple tap, and also means it doesn't auto-fulfill all your domain with one land. It's not strictly worse since Nearby has the Rupture Spire pay 1 clause, but Nearby is overall way more powerful assuming you can take advantage of domain-type abilities
It runs great! Granted I turned all the graphics to minimum, but the game still looks good and runs great. Only problem is if there's just an absurd amount of particle effects it can get a little frame-y, but I play at the second-highest difficulty (so lots of enemies) and frames only happen every 20 matches or so at most
Note that you can only get two energy per player, but in multiplayer you could make more by hitting multiple people (EG if you hit Bob with 3 guys and Alice with 1, you'd get 2+2=4 total energy)