My game was sorta the opposite. After letting my mind wander for an undetermined amount of time, I would try and backtrack as far back as I could. I didn't usually make it back more than a few steps, but finding that "first" thought was always satisfying.
brian
Costcodle #602 4/6
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Yeah, we could see it as bad as 200% of popes in 24 days
it lets the game developers focus on the game itself
Downside to that is there isn't a ton of people putting effort into efficiency/performance. And they sort of seem to be a dying breed at this point
I find the most straightforward response is, "would you do/say that when you're having a bad day? Because I don't think I would"
Bonus points to have multiples of the same restaurant name in the same cities with wildly different menus
Interesting you'd start learning AZERTY (assuming you're coming from QWERTY or QWERTZ), as opposed one of the more "efficient" layouts (Dvorak or Colemac)
Feel like the mom should be over the toilet too, considering they are now carrying two kids
Is this where we say something about "state's rights" or whatever?
I don't love to defend advertising/marketing, but your statement implies that once something has been advertised, organic interest/enjoyment becomes impossible.
Sure, there might've been a big ad push that rocketed mayo to the top of people's condiment lists. But there are dozens of other things that could also create interest (new foods that pair well with it, new recipes that are shared culturally, loss of a competing product, diet changes)
Breaking news! Punching and fighting at invisible monsters make you feel silly.