agamemnonymous

joined 2 years ago
MODERATOR OF
[–] [email protected] 3 points 5 hours ago

Huh, TIL. I worked at an orange grove in the subtropics, and knew about the cold snap for other aspects of citrus, I never knew about the peel.

[–] [email protected] 7 points 7 hours ago

The second time I smoked weed, I smoked a bunch of weed. I would formulate a thought, go to express the thought, and get halfway through the first word before dissolving.

[–] [email protected] 7 points 7 hours ago (6 children)

Oranges are green until they are ripe. What tropical place did you see a ripe green orange?

[–] [email protected] 12 points 7 hours ago

I think this might have been a joke abstracted to allude to that, without falling for the trap. Oranges were not named after the color, the color was named after the fruit.

[–] [email protected] 1 points 7 hours ago

You're absolutely right. D&D past AD&D1 should never have been the center of our hobby.

Oh I switched to GURPS years ago. I don't think D&D is a particularly good system for anyone with any real TTRPG experience, but 5e is actually pretty accessible as an introduction to the hobby. Plenty of canon content to work from, or just buy modules from, and it's fairly simple to play. Plus D&D is the OG, so it's the default TTRPG in media.

And I'm fine with media. I like media, temporarily. It introduces the hobby to people who might otherwise remain at a perpetual distance, and while a lot of them aren't really right for TTRPGs, some of them are, and I'm happy they were introduced to it.

The reason I don't mind paid DMs is because the people that want them are new to the hobby, probably a whole group worth. The alternative is that they elect one of their own; personally I'm down with sharing the GM's chair, but I don't think it's practical for most newbies without an experienced GM present.

Now someone totally new has to figure out how to run a game, and odds are they're going to suck a bunch, and that's going to lead to a game that sucks a bunch, and everyone's going to think D&D actually sucks, and all TTRPGs as well by extension. Players who might, under an experienced GM, see what it can be, will see it instead as a trainwreck.

The market for paid GMs is newbies, and I don't mind it. This isn't the 80s, there's other stuff to do if their first campaign sucks. I don't mind paid GMs as the starter to get a group moving. Once they get a little wind in their sails one of them will step up and adopt the mantle.

Especially since I assume a decent GM is probably in the neighborhood of $100/session, so about $25/person for a party of four. I think that the instant one of them feels confident to give it a go, they will have that conversation.

Sure, there might be a bit of an expectation adjustment, as you said, but that actually seems easier to accommodate. It would be obviously unreasonable for the party to expect, for free, the same experience they were previously paying $25/person/session for.

And even if they don't, and they keep the paid GM, it's not like WOTC has a DM Uber app. Those aren't corporate stooges, they're experienced enthusiasts like yourself getting a little kickback for the years of development they've dedicated to their craft. I'd reckon a fair segment of the people who would take the job are veteran GMs with no parties to play with. They benefit doubly.

I just think new players in the modern age benefit more from a good first impression of the hobby, and the cost provides a natural incentive for the unpaid alternative to evolve.

[–] [email protected] 2 points 13 hours ago* (last edited 13 hours ago) (2 children)

I mean, this just seems really gatekeepy. You're obviously allowed to play however you like, but I don't see how the way others play affects you.

the demands from players are ridiculous compared to my expectations and what I set out as my intentions

That sounds like a communication issue. I've played fully tactical with battle mats and set pieces, and I've played fully theater of the mind, and I've never had an issue with player expectations as long as I communicate my intentions pre-session zero.

As far as the paid DM part, it's very simple: This is a creative hobby.

So is art, so is adventure design. I still don't see how it's different from commissioning art of your character or buying a module.

Why stop at DM? Every group should invent their own system, carve their own dice, design their own adventures. It's not very grassroots to use a system designed by an elitist corporation.

I'm into 3d printing. When the hobby started, there were not commercial printers, you had to build one from scratch. Are we supposed to hate manufactured printers to preserve the creative integrity of the hobby?

I just don't see the rationale of your preferences for how you like to play metastasizing into hatred. You're allowed to play how you want, so is everyone else.

[–] [email protected] 5 points 16 hours ago (5 children)

The lack of respect for simple theatre of the mind is a direct issue with the way I've always run and played since I left D&D.

What do you mean by this?

The tolerance and even acceptance of paid DMing also pisses me off in ways that make it very hard for me to remain civil.

Why? Running a game is work, and not every group that wants to play has a good GM. How is it any different than commissioning art of your character or buying an adventure module? Don't get me wrong, I prefer unpaid friends, but I'm blessed with multiple potential GMs in my group. Not everyone is so lucky, do they just not get to play? Or are they forced to nominate a GM who won't enjoy it and won't run an enjoyable game?

[–] [email protected] 8 points 20 hours ago

I actually made this work in a recent cheesy short campaign. My character was an intelligent monkey, although he was still an animal and couldn't speak. After meeting the party, he decided to go do his own thing, which just so happened to be the same thing as the rest of the party.

It worked out really well. The rest of the party could navigate social challenges without having to explain the monkey, I could sneak around and grab MacGuffins without having to accommodate huge humans who were terrible at climbing.

I doubt it works well for longer or more serious games, but it matched the hectic nature of the campaign and led to some hilarious moments.

[–] [email protected] 3 points 1 day ago

This is exactly why I think "transgender" does more harm than good and I'll die on this hill. What's the point? The people who are going to accept the way you express yourself aren't going to care if it conforms to gender stereotypes, and the people who aren't won't suddenly change their minds if it does.

All it does is reinforce the very same stereotypes that gave you gender dysphoria in the first place. It's saying that gender norms are valid, you just got assigned the wrong ones. Live your truth, express yourself how you want, alter your body however you want, but don't validate oppressive stereotypes in the process.

[–] [email protected] 3 points 1 day ago (2 children)

Leftist thought is predicted on dialectical materialism. That means that when someone presents you with material facts which conflict with your ideology, you plug your ears and call them a liberal.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

In principle you are correct, which is exactly what makes it ironic. If it was any other user, I would agree with you, but LadyButterfly runs an instance where any comments or posts by men are immediately deleted; even if they are kind, respectful, and helpful.

It's ironic for her to chime in on a question asked specifically to men, because if this were on her instance and the genders were reversed, she would immediately delete the comment for no other reason than it was from a man.

[–] [email protected] 27 points 2 days ago (3 children)

That's nothing, look at pineapple.

21
Rotating GM (sh.itjust.works)
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

This is fortuitous, session zero for "my" new campaign is next week, and the format is a bit wonky so any guidance or advice from anyone who's tried to do similar would be helpful.

4-5 person table, we're starting a GURPS 4e magic campaign. Fantasy setting, think like Hogwarts but community college. This isn't super important, but gives some context for the format.

Here's the wonky part:

I want to rotate GM every session. My plan is for each player to build a student who will be their PC, and also create a professor who will be their main "quest giver" when they're the GM. The idea is that each session will be a different class period taught by one of the professors, GMed by that corresponding player.

They give an assignment which is basically a one shot: "Get the imps in the walls out", "Get to the top of that mountain and back in 3 hours", "Find the center of this maze", "Kill this spectral dragon", "Find the herbs to make this potion", that kind of thing. Or they can string all their sessions together into a mini arc, whatever's clever.

The other players will be students in the class for this session; the GM's student character either took this class already, doesn't need it, or can be a TA NPC for that session. We'll cycle through everyone a few times, and maybe collaborate for a "Triwizard Cup" sort of finale.

For several players, this will be their first time GMing. I think this format could prove to be an excellent way to let players dip their toe into the GM space: they get 3 or 4 sessions to plan, they're exposed to multiple other session ideas inside the setting, they still get to play most of the time.

I think the school setting in particular is well suited to this format, though I'm a bit on the fence about TA NPCs; I don't want to encourage bad habits.

What do you think, does it have legs or is this doomed to failure? Is it already a thing, and I'm just not familiar with the term?

 
 

Wife insisted on watching an episode of the new season, and I'm just left... whelmed?

First, as a Netflix original series the "Oh, we added ads to your tier, but you can upgrade to ad-free" felt super hypocritical. Ads started playing on our previously ad-free subscription at the beginning of the episode, so thanks for reminding me I guess.

Secondly, I feel like the heart of Black Mirror is that [insert technological development here] is supposed to be the central conflict which causes problems. This episode was about people bad with money suffering because they're bad at money.

They could've downgraded to a smaller place, their house was huge. Welding has pretty significant upward mobility if you train a few particular skills. And they were trying for a baby? Their budget was way too tight for that.

Most importantly, how do you not game Lux? You can dial up Tennis, or Parkour, or Nonchalance, or Serenity. Surely you can dial up something that can earn you at least an extra $1000 a month to justify it. If you can't figure it out, just get a booster to dial up Intelligence or Strategy so you can figure out a plan, then dial up Programming or Art or whatever your megabrain thinks of to generate more income. It seemed like Lux was straight monthly, not load based. It shouldn't be that hard to leverage your subscription to not only cover the cost, but turn a profit.

In fact, I think the premise would have been way more interesting if it went in like a Limitless direction: she uses Lux to be wildly successful, both causing conflict with her normal husband and generating a class gap between ubermensch Lux users and the Common users who subsidize their success.

It just felt like the tech didn't really cause problems itself. I mean, a person that would've been dead or comatose can be alive for $800/mo, or superhuman for $1800/mo. The subscription model is scummy, but it can easily be gamed. The tech just felt like a bolted-on afterthought in a story about people budgeting poorly. That's not poignant commentary on the relationship between tech and modern life, it's just a depressing vignette about dum dummies being dumb.

 
 

I've got an appx 12' x 24' space between my single story house and tall metal barn garage. The roof of the house slopes toward the space.

I want to convert it into a greenhouse so I can grow veggies without having to chase off critters. Ideally I should be able to install gutters that drain to a rain barrel.

I'm hoping some of you fine folks have resources and recommendations for this kind of project.

 

Looks innocuous enough at first glance right? Let's zoom in on the problem:

These don't go together. If the semicircle on the left is correct, then this is showing moon phases, and the symbol on the right should be of a gibbous moon:

If the cookie-with-a-bite-taken-out in the right is correct, then this is showing an eclipse, and the symbol on the left should be of a 50% partial eclipse:

It drives me crazy every time I look at it.

 

I'm considering pulling the trigger on an X1C but the waste is a huge turn-off. I know there are options for purging to infill or a sacrificial object, but last I heard there's still a considerable amount of purge/prime. Can someone who's played with the settings tell me honestly how much progress has been made in reducing waste?

 

Still pretty new to local LLMs, and there's been a lot of development since I dipped my toe in. Suffice to say I'm fairly swamped and looking for guidance to the right model for my use

I want to feed the model sourcebooks, so I can ask it game mechanic questions and it will respond with reasonable accuracy (including page references). I tried this with privateGPT a month or two back, and it kinda worked but it was slow and wonky. It seems like things are a bit cleaner now

 

Let's kick off some activity here with a question:

How much crunch do you, personally, like in your games?

Ultra Lite? Lite? Basic Set? Every book you can get your hands on?

Light on combat, heavy on skills? Vice-versa? Light overall with some aspects way more fleshed-out? Heavy overall with some aspects way more simplified? Are there specific mechanics you like to take full advantage of? Mechanics you like to gloss over?

No wrong answers, let's just get some discussion going

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