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[–] [email protected] 6 points 2 months ago

Thank you so much, especially for the private instance improvement.

It's sad when it's revealing that ~80% of all traffic to my home instance is garbage.

[–] [email protected] 3 points 2 months ago

Default block for incoming traffic is always a good starting point.
I'm personally using crowdsec to good results, but still need to add some more to it as I keep seeing failed attacks that should be blocked much quicker.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

10-20% of year-over-year revenue is the going rate.

[–] [email protected] 9 points 3 months ago (4 children)

Honestly, the two reasons I've been sticking with Plex is the federated/shared libraries and watch together.

If they're starting to axe those then I see no reason to continue using it.

[–] [email protected] 4 points 3 months ago (1 children)

Sitter själv i några rum för diskussioner om Matrix inom både läroverket och lite annat också, men problemet fortsätter - som alltid - att vara tid och prioritering.

Linköpings Universitet har en Matrix server, men vi har inte kunnat ta den till en erbjuden tjänst för alla studenter/anställda än, behöver bygga kunskapsbas för kundcenter o.dyl. först

[–] [email protected] 7 points 4 months ago (1 children)

The Librelancer project is working on this.

[–] [email protected] 23 points 4 months ago (1 children)

There are actually a few projects doing exactly that, at least for the early entries;

  • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
  • Simitone - Single-player interface for FreeSO
  • FreeSims - Open-source engine for The Sims
  • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

[–] [email protected] 2 points 4 months ago (3 children)

Done both, but I've found I rather enjoy the mix of stick and trackpad, emulated as KB+M

[–] [email protected] 10 points 4 months ago

Calling it a "Lemmy/Mastodon bridge" sounds off, it's like saying "Gmail/Outlook bridge" when discussing the sending of emails between the two.

I'd use the word "interoperability" instead, or maybe "interaction" for something slightly less technical.

[–] [email protected] 13 points 4 months ago (5 children)

I might be slightly biased, but I can also recommend OpenMW for Deck.

[–] [email protected] 2 points 4 months ago

Been enjoying Aloft, a pretty cozy exploration/survival game about restoring the environment of various floating islands.

Also started working my way through Disco Elysium.

[–] [email protected] 43 points 6 months ago (3 children)

Eurofighter Typhoon

 

The quality of life just keeps on coming.

 

The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.

 

It's really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.

 

Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.

 
 
 

The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I've used mods to do just that many times before.

 

And the Factorio devs just continue to add more quality of life and interest to the game mechanics.

Native stacking of items is a great idea for larger bases, and also something I see mods getting a lot of use from. (Always been a fan of the stacking beltboxes mod)

627
Not the couch! (lemmy.ananace.dev)
 
 

And even more general improvements happening.

Amusingly enough, I've also written my own command-line Factorio mod manager for similar reasons, though I never really shared mine.

115
Trebuchet. (lemmy.ananace.dev)
 

Trebuchet.

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