you might like SWADE
WoofWoof91
couple of examples:
d&d:
what are the rewards for players? exp, gold, and magic items
how do you get those things? killing things and taking their stuff
d&d (as designed) is about killing things and taking their stuff to advance the collaborative narrative
burning wheel:
what are the rewards for players? artha and skill advancement
how do you get those things? character roleplay and using skills
burning wheel (as designed) is about roleplaying a character that uses their skills to advance the collaborative narrative
obviously you can use a system to play pretty much whatever you like, but the systems themselves, as written, are about these things
that's usually "executive producer"
what a game says it's about is usually bollocks
what are the players rewarded for, and/or what is the longest section of the book?
that's what the system is about
rebel assault 2 had some of my favourite FMV in it
they had access to a bunch of the actual star wars props cos lucasarts made it lol
I never run "official" campaign settings
gang
ziq and their 200 alts
those phone lines got funnier to me when i learned that one of my mum's friends worked one for some extra money
she was a very happily married woman in her 50s who would be answering the line while doing housework when her kids were at school lol
it exploded lmao
as a black south african citizen, i want to express my solidarity with israel during this time of crisis. god bless idf, and israeli civillians
average israeli response: [slur] [slur] [slur] [slur]
please do not be aware of me
it makes it hard to shoplift