I've had this exact same gripe and can thankfully report that running EarlyOOM has fixed this for me.
Starfighter
I mean TDMA is also a perfectly valid solution.
Just needs an easier way to synchronize clocks. Maybe one (master) station could send out a sync word that lets all other stations start their clocks.
Opening the app for the first time on my Fairphone 5 (listed as unsupported) actually crashed the OS, but after that it seems to be working ok.
Closing out of the in-app gallery causes the app to crash. But that can easily be worked around by using some other gallery app.
I'll be testing it for a bit to see how it fares against other HDR methods...
Well sorry for sending you down this rabbit hole, but thrusters get more efficient the less fluid is in their internal reserves ;)
There's a table on the wiki page detailing how internal fluid reserve impacts thrust and efficiency.
I've omitted the fuel tanks in my newer designs. Tweaking the chemical plant output with modules is an easy way to hit the desired efficiency point. Although it's probably not that easy when you have only one single shared chemical plant.
To expand: Just configure whatever profile you're using (
dev
,release
, ...) to have link time optimization (lto) enabled:Reference