Starfighter

joined 2 years ago
[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

again.

On a serious note: space is hard and I wish them the best of luck for their next attempt.

[–] [email protected] 39 points 1 week ago* (last edited 1 week ago)

You dont need to manually handle the WG config files. This isn't really an issue when it's just you and your two devices, but once you start supporting more people, like non-technical family members, this gets really annoying really quickly.

Tailscale (and headscale) just require you to log in, which even those family members can manage and then does the rest for you. They also support SSO in which case you wouldn't even have to create new accounts.

[–] [email protected] 3 points 1 week ago (1 children)

The steam page has a demo that features the full game but has saving disabled.

Highly recommend taking that for a quick ring-dive.

[–] [email protected] 5 points 1 week ago (3 children)

Thanks for that handy search result link.

Really makes me want to play Rings of Saturn again :)

[–] [email protected] 12 points 1 week ago* (last edited 1 week ago)

What an incredible image.

I almost like it more than the artist rendition, even though it is way easier to understand/visualize.

[–] [email protected] 32 points 1 week ago* (last edited 1 week ago) (10 children)

Is this a real "photograph" (including non-visible or even radar imagery) or computer generated from a simulation of some sort?

[–] [email protected] 1 points 2 weeks ago

Canadian Sci-Fi starring Roger Cross is the best genre

[–] [email protected] 9 points 3 weeks ago

There is a prompt for logging in with PSN but you can just press skip and be done with it

[–] [email protected] 5 points 3 weeks ago

It always starts with the disassembly of a vacuum raptor, so it'll be one of the bottom six configurations.

[–] [email protected] 9 points 3 weeks ago

Du deutest es zwar an, aber noch mal explizit: Bei einem offline Angriff würde der Code nie laufen und somit auch gar nichts bringen.

Dabei wird direkt gegen die Hashes in einer Kopie der Nutzerdatenbank verglichen und nicht die normale Anmeldemaske verwendet.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (1 children)

Tire dust, absolutely. Probably even more than ICE cars since EV's are heavier.

But brakes? Yeah no. To get the most range out of your EV you always want to slow down by recuperating/regenerating. The classic brake only gets used at (near) standstill or the occasional hard braking for collision avoidance.

[–] [email protected] 3 points 2 months ago

Regardless of the sponsorship in this video, SuperfastMatt's videos are awesome. Really interesting projects delivered with great humor.

21
submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 

Hi, this post is structured similarly to r/PrintedCircuitBoard 's review request format. Since we don't have any PCB communities over here yet, I thought that this might fit in here and can maybe spark some friendly discussion.

This is a relay board controlling electrically driven windows and blinds. For this purpose it has some additional connectors to a weather station, interior sensors and an LCD screen.

It is replacing a ~20 year old board that has started to develop some annoying quirks. I've mostly copied what the original board did and adjusted it for the ESP32. This is not a production board and if all goes well, I will only ever assemble a single one of these.

The primary usage scenario is that the MCU will monitor the weather station and then actuate the motor groups (M1 - M6 connected on J3 - J8) to keep the indoors temperature and humidity in check.

At least during summer time the board will likely run 24/7 and will hopefully be used for a number of years. For maintenance reasons I've tried to keep it simple and the component count low.

Mains power is supplied from J1 and being fed to the motors via the relays. PS1 converts the line voltage to +5V DC for the relay coils and some auxiliary components. The switching regulator U2 steps that down to +3.3V for the MCU U1 and IO Expander U3.

The board size is mostly constrained by the preexisting mounting holes which gives me plenty of space to work with even with just a 2 layer board. The enclosure containing the mounts is installed indoors and is finger-pokey-tight.

Jumper JP1 allows me to supply the MCU devkit daughter board with +5V, should I ever replace it with a different one. Similarly J11 exists for future expansion.

J10 mounts another daughter board (not included in review) facilitating communications with the weather station. Should the station ever need to be replaced I can swap in a new, matching board.

There aren't any high-speed connections on the board. The fastest one is likely the SPI connection to the LCD controller but I can slow it down in firmware if necessary.

Regarding the DNP components: There are only 5 motors installed at the moment so I will cover the sixth slot with a piece of plastic for now. R1 and R2 will only be populated if the 10k pullup resistors integrated into the MCU are insufficient for typical baud rates.

While it is not the first board I've designed, it is the first one carrying mains power (European grid 230V@50Hz). I'm using 2 oz copper to accommodate the motor currents within reasonably wide traces.

In case anyone is interested, it will be running the ESPHome firmware to easily integrate with the Home-Assistant smart home solution. This also pushes firmware maintenance from me onto the ESPHome devs.

3D render from front (no 3D model for relays K** and MCU board; 3D model for J1 and J2 is a stand-in of same outer dimensions): 3D Front

Orthographic view from front: Orthographic Front

Schematic:

Schematic

PCB All layers (For reference: thickest traces are 2.5 mm / ~98.4 mils; thinnest traces are 0.25 mm / ~9.84 mils): All layers

PCB Front layers excluding Silkscreen: Front layers

PCB Back layers + Front Fab layer: Back layers

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