Spzi

joined 2 years ago
[–] [email protected] 8 points 1 month ago

What a Flotus. Only a real Flotus would be concerned about that sufficiently to make a public Flotus out of himself like that.

[–] [email protected] 2 points 1 month ago (1 children)

Makes sense, thanks for your insight!

I experienced the problems you mention and guess my question is answered now :)

However, here's how I deal with it, my workaround:

On an empty board,

  • if playing against black, I use -2. She is likely to get sacrificed, so I opt to replace the card worst case
  • if playing against red or haste, I use +1. She might still be killed, but dealing 5 damage is some effort and requires one or two cards or actions for the opponent usually.

Against flying creatures, she offers some protection by giving reach. Ground creatures are usually tougher than birds, which can prevent further attacks. Or fail, if the reach blocker is removed.

In a creature disadvantage, I keep her in hand unless I desperately want to "super"-draw a creature instead.

The downsides are real, but kind of manageable. Maybe it depends on the rest of the deck, if flashing creatures is important enough. I thought of using that 4 mana blue enchantment, but that's even more expensive (unless lucky in start hand).


You're right, I think this whole post is about "Giving creatures flash". If that's my actual goal, is there a better way in MTG Arena Historic?

[–] [email protected] 1 points 1 month ago

Fair point, thanks. I feel even if she gets removed by a spell right away, that's okay, because we just traded one card each. If she soaks up damage by immediately dying from an attack, that's like getting 5 HP for 3 mana, which I consider an okish deal. That could be said for any PW. Your point still stands though.

[–] [email protected] 1 points 1 month ago (1 children)

A debate between people who read the source and others who project preconceived narratives onto facts. Before this sadly popular meme, I thought the latter was a misdeed of climate "skeptics". It's quite painful to see how long-lived this meme is. It makes us look as bad and post-factual as the opposition. What do we do about this? Accept it as human nature? In consequence, stop blaming "skeptics", and people who rather believe what they want and don't look up, because we do exactly the same? I think we can and should do better, hence my effort here.

The core point people make and take away from this meme is "It's not us, it's them!". Meaning, consumer emissions don't matter, because corporate emissions are so much bigger.

And in exactly this core point, this meme is misleading. Because "our" emissions are included in "their" emissions (that's what ~~phase~~ scope 3 is about). It's like a child blaming their parents that they spend so much on food, while living off their purchases.

[–] [email protected] 2 points 1 month ago (3 children)

Probably, yes. Which means, this post is quite misleading.

Carbon majors is about fossil fuel producers. Drilling oil, mining coal. This is the first misleadioning: Big and popular companies like Apple are not covered. They also count whole national sectors as one producer, like "China (coal)". Not what the average reader might think when reading "company". Misleading.

Further, the report includes IIRC 3rd phase emissions. Meaning emissions caused by end consumers using the product. Meaning you burning coal to use electricity, or fuel to run your car.

That doesn't mean these companies (producers, sectors) are guilt-free. But we should hate them for the right reasons, of which there are plenty.

[–] [email protected] 8 points 2 months ago

Outstanding quality comment! Great example and all. Have a nice day

[–] [email protected] 13 points 2 months ago (4 children)

"The day starts at night" sounds silly because it seems to be a contradiction. But really, how else could it be?

Either, day starts at day ... but then it was already day. Or, day starts at night ... unless we come up with additional entities like dusk or dawn.

And since we haven't introduced them yet, day has to start at night, as a necessity.

Of course the actual silly thing is that it's still night right after day has started.

[–] [email protected] 2 points 3 months ago

Confirmed. At first I was confused about the comments. Good idea, an obvious opportunity!

[–] [email protected] 1 points 3 months ago

"Denmark made clear that they absolutely have eggs", said a news person in German. Which is absolutely funny, because eggs and balls is the same word here.

"Dänemark hat klar gemacht, dass sie durchaus Eier haben."

[–] [email protected] 11 points 3 months ago

I heard that early childhood (first weeks, months, maybe years) are vital for development of emotional intelligence. Neglect could lead to life-long struggles. So I'm happy to hear you favor the idea to stay and care. Good for you, you both, and all of us.

[–] [email protected] 5 points 3 months ago (2 children)

burning teslas owned by random people when it seems it would be easier to burn this fucking nazi asshole?

Because simply in practical terms, it's the other way around. There's a Tesla right next door, but only one Musk somewhere, probably not where you are. And mostly, one has personal bodyguards, while the others just sit on the road.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago)

Offering a slight damper / correction:

This is about two things (design and ownership), which are correlated, but not identical.

Malicious design can be things like:

  • Algorithms to keep people engaged
  • UIs to confuse users (luring them to purchases, or making 'cancel' hard to access)
  • Using intermediate currencies to make it harder to assert value
  • ...

Obviously, these patterns and practices can also be applied to a FOSS instance you own. There is less incentive to do so if the profit motive is removed - which makes a huge difference.

These design patterns are fundamentally about making user numbers go up. Attract more users, keep them on your platform longer, make them leave less. And a portion of user guidance mixed in. None of that is inherently evil, to some degree even desireable, and to some extent unavoidable to offer a functional service.

Some users may expect a feed like lemmy to browse indefinitely, since they find it inconvenient to have to click to go to the 'next page'. And because they got used to this feature elsewhere. Others already see this as a dark pattern.

I just wanted to highlight how some of the malicious stuff may still be present in the fediverse, without any company involved. Here, we're kind of in charge on both sides: Each is responsible for their own user agency (like controlling your online hours, or what sites you visit), and collectively to decide what user experience we want to shape (which might include controverse patterns).

I spent way too many words on this. Mostly I agree with you! And overall, users will encounter far less malicious patterns on FOSS.

[Edit: Formatting]

 

YouTube Cut:

Based on documents and "pocket litter" recovered from HAMAS casualties, it appears that Operation Al-Aqsa Flood was well in planning for over a year and had the assistance of Iran.

 

https://piped.video/watch?v=hvk_XylEmLo

Sources: Juliet B. Schor, "The Overworked American: The Unexpected Decline of Leisure"


David Rooney, "About Time: A History of Civilization in Twelve Clocks" E. P. Thompson, "Time, Work-Discipline, and Industrial Capitalism" | https://www.jstor.org/stable/649749 James E. Thorold Rogers, "Six Centuries of Work and Wages: The History of English Labour" | https://socialsciences.mcmaster.ca/econ/ugcm/3ll3/rogers/sixcenturies.pdf George Woodcock, "The Tyranny of the Clock," Published in "War Commentary - For Anarchism" in March, 1944


GDP per capita in England, 1740 to 1840, via Our World in Data | https://ourworldindata.org/grapher/gdp-per-capita-in-the-uk-since-1270 Nominal wages, consumer prices, and real wages in the UK, United Kingdom, 1750 to 1840, via Our World in Data | https://ourworldindata.org/grapher/nominal-wages-consumer-prices-and-real-wages-in-the-uk-since-1750

 

cross-posted from: https://lemm.ee/post/10792055

cross-posted from: https://feddit.de/post/4310476

 

cross-posted from: https://feddit.de/post/4310476

 

Running around with StreetComplete, the app sometimes tells me to leave a note instead, which I do. Short time later, I receive an email that another person has resolved my note. That's nice, but wouldn't it be better to do it all on my own?

I think I need a more powerful Editor for that, and installed Vespucci. Now I'm scared to break things. What are the next steps, how to proceed?

 

The volume of a cylinder is found using the formula V = πr^2^h. Using π = 5, r = 10 and h = 10. Find the volume V.

 

Before, completing the last lesson of a group (e.g. completing 5 of 5) activated a 15 minute boost. Which allowed me stop doing lessons at 4/5 and do practice instead. Later that day, I could complete lesson 5 to get a boost for a new session.

Now, these activation steps seem to be randomly scattered across lessons. Sometimes it's lesson 2, sometimes 5. Never the last one.

Did anyone else notice this? Any idea why? How do you deal with it?

It leads me to learn longer than I actually wanted (because I accidentally trigger boosts), or leads to me 'wasting' boosts, both of which feels bad.

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

 

https://www.youtube.com/@Brackeys/about


Text version, thanks to @[email protected]:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

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