Hear me out: a fully fledged desktop environment, like KDE Plasma or Gnome, but it's a 3D world - "windows" are just walls, the file explorer is just a bunch of procedurally generated condos, and you get a Gmod physics gun to move stuff around.
Sonotsugipaa
Eh, at this point it happens every 3 commits, you get used to abusing gdb (since valgrind just dies).
I hope the police doesn't find my unregistered breakpoint minigun...
I've entertained the idea, and the first to requirements that come to mind are advertising money and server upkeep money - then one could start worrying about actually making it
The in-house engines I know are being used are also really old - hell, 343i even decided to ditch the fossil that once was Halo: CE's engine because of technical debt and outsourcing blood sacrifices
Why are you yelling at me?
Do people even make their own engines anymore? If this wasn't a pet project I would have dropped the entire thing as soon as I started dealing with 3D models, and visited Godot's homepage.
...
Perhaps I should get my hands on Godot at some point.
Not the fastest
This is my 4th Vulkan related "project" and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.
I could just use an existing game engine, but what's the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?
Ew, knowledge and experience, pweh disgusting
Truly what inspired me to fight against Vulkan's complexity
I can't, I'll just stick with my <2000W rig and play decently optimized games
Microsoft bob in 3D with a Gmod physics gun