this post was submitted on 26 Aug 2023
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Programmer Humor

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[–] [email protected] 23 points 2 years ago (10 children)

Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.

[–] [email protected] 6 points 2 years ago (6 children)

Keep in mind that if you actually want to make a game, make a game not an engine. Too many video game projects get bogged down in the engine development stage and never make it to completion.

[–] Sonotsugipaa 4 points 2 years ago (2 children)

Do people even make their own engines anymore? If this wasn't a pet project I would have dropped the entire thing as soon as I started dealing with 3D models, and visited Godot's homepage.

...

Perhaps I should get my hands on Godot at some point.

[–] [email protected] 2 points 2 years ago (1 children)

Usually AAA game studios has their own in house game engine

[–] Sonotsugipaa 3 points 2 years ago (1 children)

The in-house engines I know are being used are also really old - hell, 343i even decided to ditch the fossil that once was Halo: CE's engine because of technical debt and outsourcing blood sacrifices

[–] [email protected] 2 points 2 years ago

Ah, yes, I miss the days of 343 having home grown blood sacrifices.

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