ShortFuse

joined 2 years ago
[–] ShortFuse@lemmy.world 5 points 1 week ago

We would have also accepted a bluer yellow.

[–] ShortFuse@lemmy.world 1 points 4 weeks ago

The point is to show it's uncapped, since SDR is just up to 200 not. It's not tonemapped in the image.

But, please, continue to argue in bad faith and complete ignorance.

[–] ShortFuse@lemmy.world 8 points 4 weeks ago

From understanding my old GameBoy that had 4 AA batteries in alternating rotation, that had 6V (1.5V each battery). Chaining positive and negative together increased the voltage.

Since this has them pointing both up, it's just 1.5V but it's as if you put a half sized battery.

Basically, the same, just less amperage because of a smaller battery (if compared to 2 of the same).

tl;dr: same, but half capacity.

[–] ShortFuse@lemmy.world 9 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

He should argue his grievances to some sort of tribunal presided over by one or several judges in which legal issues and claims are heard and determined: one specifically that specializes in mammalians of the marsupial sort.

[–] ShortFuse@lemmy.world -1 points 4 weeks ago (2 children)

This is a trash take.

I just wrote the ability to take a DX9 game, stealthy convert it to DX9Ex, remap all the incompatibility commands so it works, proxy the swapchain texture, setup a shared handle for that proxy texture, create a DX11 swapchain, read that proxy into DX11, and output it in true, native HDR.

All with the assistance of CoPilot chat to help make sense of the documentation and CoPilot generation and autocomplete to help setup the code.

All in one day.

[–] ShortFuse@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

Helm Dawson tonemapper is a filmic tonemapper built by EA years ago. It's very contrasty, similar to ACES (What Unreal mimics in SDR and uses for HDR).

The problem is, it completely crushes black detail.

https://www.desmos.com/calculator/nrxjolb4fc

Here's it compared to the other common Uncharted2 tonemapper:

Everything under 0 is crushed.

To note, it's exclusively an SDR tonemapper.

I've found this tonemapper in Sleeping Dogs as well and when modding that game for HDR, it was very noticeable there how much it crushed. Nintendo would need to change the tonemapper to an HDR one or, what I think they'll do, fake the HDR by just scaling up the SDR image.

To note, I've replaced the tonemapper in Echoes of Wisdom with a custom HDR tonemapper via Ryujinx and it's entirely something Nintendo can do. I just doubt they will.

[–] ShortFuse@lemmy.world 6 points 1 month ago* (last edited 1 month ago)

"If the answer is yes, you should be incredibly proud of yourself." (My guess)

[–] ShortFuse@lemmy.world 20 points 1 month ago* (last edited 1 month ago) (4 children)

I decompiled Echoes of Wisdom. It uses the pretty horrible Hejl Dawson tonemapper. Pretty sure the HDR is going to be fake inverse tonemapping.

[–] ShortFuse@lemmy.world 1 points 1 month ago

DidYouKnowGaming knows me so well they've started titling their videos: 3 hours of GameCube facts to fall asleep to.

[–] ShortFuse@lemmy.world 3 points 1 month ago

Lan ports have been standard, thankfully, since the Switch OLED.

[–] ShortFuse@lemmy.world 3 points 1 month ago

Had this exact thought. But number must go up. Hell, for the suits, addiction and dependence on AI just guarantees the ability to charge more.

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