This heavily favours games with a high replayability factor, and games that aren't very repayable aren't inherently inferior. Consider puzzle games or games with some kind of major twist. If you know what to do in outer wilds you can complete it in 20 minutes or so. Similar thing for the witness. These are extreme examples but it applies to things like story based games too.
Pietson
And people ask why Gandalf didn't call em up to fly to mount doom.
It only had information up until 2000 so better make good use of it for that one year
Just got back into plateup today after a long hiatus. It's great alone or with friends, and always seems to be on sale.
The quality of the game was no suprise, but the popularity certainly was. This is not a genre that tends to go this mainstream.
Riding the monorail was one of my favourite things to do in the original watch dogs. I really hope they actually let you ride it and it's not just a fast travel mechanic.
Boromir did it too, although under pressure of aragorn and only after holding it for about half a minute.
Been a hot minute since I saw it but IIRC that wasn't real
Are tobacco ads legal where you live? Not sure I've ever even seen one in my life.
Humongous entertainment
Idk that sounds kinda badass
Physical games degrade. They can get filthy or stop working. I'm talking about reselling digital games. If I want to play for example the last of us, I would have zero incentive to buy a new digital copy if I can buy a resold licence from someone who already finished it for a much lower price.
On top of that, digital games also don't have to deal with actually needing to transfer between buyer and seller. You don't need to meet up or send it by mail. It's an instant transaction that has a much larger pool of sellers and customers.